Author Topic: Plugins?  (Read 8383 times)

Offline Shooter`

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Plugins?
« on: January 29, 2013, 08:11:11 pm »
I think it would be neat if you added the plugin from Jump Hell that shows who is spectating you. Also, the /skeys plugin. Is this possible?

Offline Marshii

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Re: Plugins?
« Reply #1 on: January 29, 2013, 10:56:10 pm »
^ Support

Although if it is possible could there be a chat command to toggle / un-toggle as I can imagine it clogging up the screen in some scenarios.

Offline VoiDeD

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Re: Plugins?
« Reply #2 on: February 01, 2013, 12:29:37 pm »
I've added the speclist plugin. You can use the !speclist command to enable/disable it.

Offline Shooter`

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Re: Plugins?
« Reply #3 on: February 01, 2013, 12:31:40 pm »
Thanks, would it be possible to get the /skeys plugin too or is that integrated into jump mod? I noticed we got JumpiT's jump mod around the same time we got their version of the showkeys plugin.

Offline VoiDeD

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Re: Plugins?
« Reply #4 on: February 01, 2013, 12:34:14 pm »
We run our own custom jump mode plugin and a modified version of the original skeys plugin.

I'll have to consider skeys, since it's a bandwidth heavy plugin. I might make some modifications and then put it in.

Offline VoiDeD

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Re: Plugins?
« Reply #5 on: February 01, 2013, 12:54:05 pm »
And done!

Should behave very similar to the plugin on jump, but will be a little less accurate with key press timings.

Offline Shooter`

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Re: Plugins?
« Reply #6 on: February 01, 2013, 12:56:46 pm »
Thank you.

Offline Marshii

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Re: Plugins?
« Reply #7 on: February 01, 2013, 06:46:34 pm »
Not sure if it's related but after you said it was a bandwidth heavy version would that explain the sudden lag spikes that have been cropping up for me today?

Thanks for the plugin btw, it's amusing seeing who's spec'ing you

Offline VoiDeD

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Re: Plugins?
« Reply #8 on: February 01, 2013, 08:50:42 pm »
It's bandwidth heavy in the sense that it pushes a lot of data when drawing keys on a client's screen.

The jump server version will draw every frame, for maximum accuracy, while the prophunt version will draw every 0.10 seconds. It shouldn't cause any lag spikes, though.