Author Topic: dbs_rebound_b9  (Read 7127 times)

Offline X1acecombat

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dbs_rebound_b9
« on: May 24, 2014, 08:55:28 pm »
Another one that I started and finished today, sorry the file is a little large.

https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp

*Edit: Updated with a few minor details.

**Edit 2: Widened the spawn hole thing.

***Edit 3: Removed the middle pipe and raised the spawn.

****Edit 4: Hopefully fixed the spawner to where it points up now.

*****Edit 5: Because I forgot the lighting.

******Edit 6: Fixed a few logics.

*Edit 7* Added secret.

Edit 8: 1 nuke

« Last Edit: July 02, 2014, 02:57:49 pm by X1acecombat »

Offline VoiDeD

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Re: dbs_rebound_b2
« Reply #1 on: May 28, 2014, 07:03:05 pm »
The rockets don't have enough space within the cylinder where the spawner is, they keep exploding right as they spawn.


Offline X1acecombat

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Re: dbs_rebound_b2
« Reply #2 on: May 30, 2014, 03:05:31 am »
I'll resize it whenever I can.

Offline VoiDeD

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Re: dbs_rebound_b3
« Reply #3 on: June 15, 2014, 06:15:32 pm »
Still happening. It might be cause the spawner is inside the bottom surface of the cylinder?

Offline X1acecombat

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Re: dbs_rebound_b4
« Reply #4 on: June 16, 2014, 12:00:14 pm »
I just went ahead and did the simplest solution I could. This one should work correctly, I really don't want to have to recompile this. Thanks~

Offline VoiDeD

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Re: dbs_rebound_b4
« Reply #5 on: June 16, 2014, 11:59:21 pm »
I really don't want to have to recompile this.

:S

The spawner is aimed downwards. So the nukes hit the edge of the platforms before they get a chance to get to players.

That was probably the original issue.

Offline X1acecombat

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Re: dbs_rebound_b4
« Reply #6 on: June 17, 2014, 06:36:30 am »
It's whatever actually, I'll redo it after I'm done with the concept of the next one.

Offline X1acecombat

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Re: dbs_rebound_b5
« Reply #7 on: July 02, 2014, 12:59:05 am »
Just updated it, should be the final version.

Offline X1acecombat

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Re: dbs_rebound_b6
« Reply #8 on: July 02, 2014, 01:41:14 am »
Nope of course I forgot the lighting so here now it should be done.

Offline VoiDeD

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Re: dbs_rebound_b6
« Reply #9 on: July 02, 2014, 09:56:02 am »
The tf_logic_arena is suddenly missing now.

Offline X1acecombat

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Re: dbs_rebound_b8
« Reply #10 on: July 02, 2014, 01:36:28 pm »
The tf_logic_arena is suddenly missing now.

I added that and fixed some other minor problems.

Offline VoiDeD

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Re: dbs_rebound_b8
« Reply #11 on: July 02, 2014, 02:44:37 pm »
Sweet, almost there. It seems that the spawner is allowing multiple nukes in play at one time. I don't recall what keyvalue on the spawner needs to be changed for this, though.

Offline X1acecombat

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Re: dbs_rebound_b9
« Reply #12 on: July 02, 2014, 02:58:03 pm »
Should be fixed now.