Author Topic: UPDATE: zf_warhead_mesa_b1 by Kermit (Tyrael) (Captain_Miracle)  (Read 3215 times)

Offline Kermit

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UPDATE:
ZF_WARHEAD_MESA_B1

Beta Version 1
http://uppit.com/aiw2c2tzsc4p/zf_warhead_mesa_b1.bsp



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I used to make maps half a decade ago for Zombie Fortress. Decided to make a map a few weeks ago in my free time and really got back into source SDK. I went by Captain_Miracle, Captain_Kermit, Tyrael ([GFL]Tyrael/Kermit) and Tyrone Biggums.

In my young naive age I stole pp_cliff from ZAWMBIE and didn't give him credit when I ZF'd it.
I edited ZF_Panic for Christmas.
I made ZF_Farm_Field
I reworked ZF_Canyon for a GFL

A few other maps I made were lost on my HD and were never publicly released. Ex GFL or Elite Gamin' Members may have them, I don't remember.

I'm willing to make maps for this server and this clan.

---- Onto Map----
Many changes will be worked on. The cliff walls will be completely reworked. The skybox will be more detailed. Ambient music will be added. It will be optimized. More ZF things will be added (Breaking things for example). The textures will not be orange. Any bugs that arise will be fixed. Any overpowered areas will be fixed.

As of now I have tested and proven that  skilled scout zombie without any perks can (without the gun) get to any building roof top.


DOWNLOAD LINK IS BELOW IN A FEW POSTS




I would have just posted this on GAMEBANANA but I forgot my e-mail to Captain_Kermit's username && the GAMEBANANA e-mail servers must be down or bugged, not sure. Anyway, I'm here to stay as GFL seems to be down or not running ZF. I love Zombie Fortress and consider this gamemode a child that I helped nurture to what it is today.
« Last Edit: March 30, 2014, 10:58:10 pm by Kermit »

Offline Kermit

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Re: zf_warhead_mesa by Kermit (Tyrael) (Captain_Miracle)
« Reply #1 on: March 27, 2014, 02:36:56 pm »
Zf_warhead_mesa_alpha v1.1
-Changed skybox to the same skybox I used in zf_canyon_gfl_fix
-Changed the setting to night time
-Added outdoor lights
-Adjusted light_environment to match the skybox
-Fixed the mission text for both teams to the proper HUD
-Fixed a problem with zombie spawner

Overview


Spectator camera


Offline VoiDeD

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Re: zf_warhead_mesa by Kermit (Tyrael) (Captain_Miracle)
« Reply #2 on: March 27, 2014, 08:59:47 pm »
Cool! Thanks for taking the time to post your map here!

Unfortunately I won't be able to review if it's map rotation worthy until the weekend, but if any other ZF regulars want to review the map and provide any input on it, that'd be great!

Offline Kermit

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Re: zf_warhead_mesa by Kermit (Tyrael) (Captain_Miracle)
« Reply #3 on: March 27, 2014, 10:10:34 pm »
Sounds good. If any other mappers need me feel free to add me on steam I have many years of experience using hammer and specifically zombie fortress.

Steam: Captain_Miracle or Captain Kermit

Offline Kermit

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Re: zf_warhead_mesa by Kermit (Tyrael) (Captain_Miracle)
« Reply #4 on: March 28, 2014, 03:25:56 pm »
If you have downloaded the above map delete it and download this version. I was to lazy to change the name. Next versions until final release will be zf_warhead_mesa_b_X .........where X is the version.


Here is the version to check. I have textured it up and fixed a lot of bugs.



http://uppit.com/0c90bn8tnk9c/zf_warhead_mesa_alpha.bsp
« Last Edit: March 28, 2014, 03:28:14 pm by Kermit »

Offline Kermit

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Re: zf_warhead_mesa by Kermit (Tyrael) (Captain_Miracle)
« Reply #5 on: March 30, 2014, 10:57:21 pm »