Poll

What do you think should happen to vsh_dr_area_51_b1

Remove vsh_dr_area_51_b1 completely.
1 (9.1%)
Remove only the code feature from vsh_dr_area_51_b1.
8 (72.7%)
Do not change or remove vsh_dr_area_51_b1.
2 (18.2%)

Total Members Voted: 11

Voting closed: February 07, 2014, 07:20:53 pm

Author Topic: vsh_dr_area_51_b1  (Read 5234 times)

Offline Baysick

  • Member
  • *
  • Posts: 171
  • Ɛ: ʇolɐ ɹp ʎɐld puɐ ʎuoɹq ɐ ɯ,I
vsh_dr_area_51_b1
« on: January 24, 2014, 07:20:53 pm »
Would you stop whining and just make a poll about it? At least be mature about it. >_>

Poll
- This will run for two weeks. (started on 1/24/2014 and ends on 2/7/2014)
- Users are not allowed to change their votes.
- You will see the votes after you have voted.
- One vote per person.

Lets see how many people really do care about this situation... Or is it just 14Grunt and Nurse Pinkamena. Me and Punishment Fatal really don't care but I would rather have the general public happy.

#Democracy

I would tell you guys to use the !maprate command but ratings are effected by random people who join the servers for a few days and never come back... Becoming stale over time as peoples opinions do change.

Weather the votes are in favor of removal or change it comes all down to administration to make the final decision. I only wish to see how my fellow deathrunners feel about this map.
$@xt0n H3LL 4 L1f3

Offline Punishment_Fatal

  • Full Admin
  • *****
  • Posts: 847
  • Hat Fancier
Re: vsh_dr_area_51_b1
« Reply #1 on: January 24, 2014, 07:37:54 pm »
Eh, either keep it or remove that trap, I have no preference.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline DMG

  • Member
  • *
  • Posts: 13
Re: vsh_dr_area_51_b1
« Reply #2 on: January 24, 2014, 10:09:24 pm »
The map itself isn't crappy or bad. Just the code door. Remove it and you have a pretty decent map! Everybody wins!

Offline crab

  • Member
  • *
  • Posts: 489
  • literally sweating while trying hard
Re: vsh_dr_area_51_b1
« Reply #3 on: January 25, 2014, 08:56:14 pm »
why do we have 2 and a half threads covering the same thing

Offline Baysick

  • Member
  • *
  • Posts: 171
  • Ɛ: ʇolɐ ɹp ʎɐld puɐ ʎuoɹq ɐ ɯ,I
Re: vsh_dr_area_51_b1
« Reply #4 on: January 25, 2014, 09:47:13 pm »
why do we have 2 and a half threads covering the same thing




Where  have you been?
$@xt0n H3LL 4 L1f3

Offline crab

  • Member
  • *
  • Posts: 489
  • literally sweating while trying hard
Re: vsh_dr_area_51_b1
« Reply #5 on: January 26, 2014, 12:11:01 am »
funny image

Where  have you been?
i went to do real life stuff for a while

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: vsh_dr_area_51_b1
« Reply #6 on: January 26, 2014, 05:44:06 pm »
Okay well I've gone and removed the random code component from the map given how abusable it is.

Offline DMG

  • Member
  • *
  • Posts: 13
Re: vsh_dr_area_51_b1
« Reply #7 on: January 26, 2014, 07:35:59 pm »
Awesome! That's good