Author Topic: Features on trade maps  (Read 13323 times)

Offline h_twenty

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  • The Demopan is only OP when I play him.
Re: Features on trade maps
« Reply #15 on: July 24, 2013, 05:26:46 pm »
I was using Fraps, but since Vegas wasn't working properly, I had to resort to shitty Windows Movie Maker.
But other than that.
I've begun working on the secret room.
List features you'd like to see in there! :D
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline h_twenty

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  • The Demopan is only OP when I play him.
Re: Features on trade maps
« Reply #16 on: July 26, 2013, 08:21:51 pm »
Secret rooms and donator specific areas will come in the next version. I'm not going to try and guess what people like. That gets me nowhere most of the time.
« Last Edit: July 26, 2013, 08:41:18 pm by h_twenty »
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline h_twenty

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  • The Demopan is only OP when I play him.
Re: Features on trade maps
« Reply #17 on: July 28, 2013, 05:07:00 pm »
Due to really shitty packing programs and/or my own ignorance to the correct way they need to be used, the map shan't be released.
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline Momiji

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Re: Features on trade maps
« Reply #18 on: July 28, 2013, 10:05:27 pm »
Due to really shitty packing programs and/or my own ignorance to the correct way they need to be used, the map shan't be released.

;~;

Offline h_twenty

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Re: Features on trade maps
« Reply #19 on: August 05, 2013, 12:12:14 am »
Alright, with some luck, I fixed trade_office_v1. And it turns out its gonna be added to the rotation!
Added the following maps to rotation:

trade_minecraft_realms_v2
trade_office_v1
Joined during 2011.
I'm h_twenty, and I approve this messege.