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Saxton Hell Forums
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Deathrun Hell
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Smexytraps platforms
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Topic: Smexytraps platforms (Read 2910 times)
Knucklejoe
Full Admin
Posts: 416
Friendly Neighborhood Judo Master
Smexytraps platforms
«
on:
May 05, 2013, 08:55:50 pm »
The moving platforms on Smexytraps are acting weird. Instead of just changing direction, they are flipping all the way around and throwing people off of them. Any chance of a fix? Or should we just remove the map?
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VoiDeD
Full Admin
Posts: 2,451
Re: Smexytraps platforms
«
Reply #1 on:
May 05, 2013, 09:37:48 pm »
I've noticed that behavior, but that trap is still passable. If anything I think it just adds to the challenge of an already quite short map.
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Knucklejoe
Full Admin
Posts: 416
Friendly Neighborhood Judo Master
Re: Smexytraps platforms
«
Reply #2 on:
May 05, 2013, 09:39:45 pm »
Yeah, someone did win it shortly after I posted this. I guess it is fine how it is.
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Smexytraps platforms