I don't like the fact the timer starts with 2 survivors instead of 1...
also should add some more +damage taken (like what radigan has) to most of the gun hales (especially Doctor Who), would balance their distant 1hits slightly. What's more fair than a boss keeping their distance, picking off everyone with a revolver?
(most players as Doctor Who constantly have the revolver out once they get their first rage, a large amount of increased damage taken with his gun out would punish that, if the gun continues to have infinite ammo that is)
Rage sniper's rockets are fast enough =_= This entire boss is fast enough =_=; would be nice if an overhealed heavy could take a hit, at least 1 '^'
Gangnam Heavy I don't like, just a fast reskin of Gabe.
MtP's ammo reserve, bleh, cap that thing. (and maybe fix the ubercharged materials{also Phoenix Wright's materials}) Although is funny seeing the
BOSS airblasting players off a ledge.
SCS is totally fine right now.
Now if only there was a way to nerf the crits on blue team for Administrator's minions. Her gun is balanced though.
Manny is just a buffed gentlespy (who can jump)
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Knives and Bats on the boss' side, still needs some damage fixes, unless you actually want Scout and Spy bosses to have buffed melee attacks... Spies hit for 384 and Scouts his for about 317, the usual damage of Saxton Hale is 202 damage.