Author Topic: New update brings hats to buildings in Saxton Hell!  (Read 5633 times)

Offline Punishment_Fatal

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New update brings hats to buildings in Saxton Hell!
« on: July 10, 2014, 06:57:25 pm »
Thank Voidy for the new hats.


« Last Edit: July 10, 2014, 07:07:15 pm by Punishment_Fatal »

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Novaxzx

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #1 on: July 10, 2014, 07:11:44 pm »
Thank Voidy for the new hats.



how to hat
Berry Dinkler.

Offline MattTrixism

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #2 on: July 10, 2014, 07:15:30 pm »
Is good

Offline Lunacy

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #3 on: July 11, 2014, 10:32:14 pm »
yes
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


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Offline Honeycoin

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #4 on: July 16, 2014, 07:25:10 am »
Is that a donator perk?

Offline Calcium

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #5 on: July 16, 2014, 10:44:59 am »
Is that a donator perk?

Nope, any time a sentry or dispenser is built by anyone it will have a random hat from a preset list on top.

Also, Punishment, not sure why I didn't notice this till now, but those texture resolutions are seriously low. I honestly thought you had put a mosaic censor over the text on the dispenser for some reason, then I looked again and realized that all of the textures are blurry in your screen shots.

Offline Honeycoin

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #6 on: July 23, 2014, 01:37:23 am »
Maybe his computer can't display high resolution; for some reason he's using an IGD or has a low-end graphics card. Also, while it seems fair that there is some trade-off between speed and quality, setting the quality higher than what your machine can handle makes it more prone to crashing. TF2 only needs 1GB RAM and a GPU with 256 MB memory (at best).

Offline Calcium

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Re: New update brings hats to buildings in Saxton Hell!
« Reply #7 on: July 23, 2014, 08:45:27 pm »
Maybe his computer can't display high resolution; for some reason he's using an IGD or has a low-end graphics card. Also, while it seems fair that there is some trade-off between speed and quality, setting the quality higher than what your machine can handle makes it more prone to crashing. TF2 only needs 1GB RAM and a GPU with 256 MB memory (at best).

He plays on a potato, he bought it at his local grocery store. It runs SpudOS-98 and comes with the latest sea salt and vinegar chip.