I have always wanted to make a TF2 map, and now I think I will. I've never made a TF2 map before, but I'm not a complete newb. I have an underlying knowledge of how certain things work in the Source engine, due to the fact that I am an amateur graphics programmer and have also read into Source architecture before, so the only problem is just working out the kinks in the creation pipeline. I also have a pretty good map idea, and what better game mode to make a first map for than for FW (since maps must be very low-poly).
I have a few questions. First, how long should it take me to make a small-ish map with very low detail, only default textures, two control points, and a spawn? Is 100 hours a reasonable estimate? 200 hours? Also, who do I show the map to if I want to have someone consider it for server rotation (assuming the map isn't a pile of horse shit)?
Thank you for your time.