Recent Posts

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41
TLDR is apparently a TF2 update broke DBS and it needs to be recompiled. Only Voogru has the source and is MIA.

Long shot but anyone out there able to get a hold of Voogru? Or if Voogru ever reads this!

be the change you want to be
42
Deathrun Hell / Re: Request map fixes and ports from me.
« Last post by IHop Pancakes on March 25, 2025, 02:28:06 pm »
Title says it.

PORTED: Goldfever, dreamytrack.

FIXED: nun

IN PROGRESS FIXES: Waterarea.

IN PROGRESS PORTS: drop

port
https://gamebanana.com/mods/126930
43
Deathrun Hell / Re: Deathrun Issues
« Last post by IHop Pancakes on March 25, 2025, 02:18:14 pm »
Well, saysounds work, but all of the voice clips and music aren't loaded. I left the game, deleted all of the files, and then started it up again to redownload them.

should be fixed now there was an issue with sounds/music that broke maps.
44
Deathrun Hell / Re: [POLL] Is the level of acceptance for maps too low?
« Last post by IHop Pancakes on March 25, 2025, 02:10:42 pm »
Please leave a comment with what maps you think should of not been accepted.

Poll lasts for 20 days.

I think that quiches maps have to go (except may) because there lack of good design in all areas of his maps, gameplay, bugs, features, traps, geometry, visuals, and more. He fucks up his ports by adding unnecessary things and even adding those things badly too, Quiche's maps have gotten the most hate so far in the community. +Factory should be removed too, It's fullbright, bland traps, overuse of guessing doors, repeated traps, not fun to play, ugly as something  really ugly and has poor design. (any fullbright maps that aren't based on a fullbright source should be removed, and currently that's only factory)

QUICHE MADE:
dr_pyramid
dr_pool_party
dr_horror_school
dr_pain_facilty
dr_may
dr_space
dr_hell
dr_cliffside

do a stripper config for them
45
Deathrun Hell / Re: Deathrun Ranks
« Last post by IHop Pancakes on March 25, 2025, 02:06:09 pm »
It might take awhile for it to get implemented as we are still waiting for VSH stats and Jump stats, but it could at least be put on the to do list.

still waiting
46
Deathrun Hell / Re: [POLL] Removing dr_space
« Last post by IHop Pancakes on March 25, 2025, 02:00:26 pm »
THANKS FOOD ROBBERY.

Poll lasts for 20 days.

Also please leave a post stating if you would miss this map if it was removed or not.

you got it removed like 10 years later so what was the point of this
47
Deathrun Hell / Re: Add a roll the dice
« Last post by IHop Pancakes on March 25, 2025, 01:58:42 pm »
I think Voided should add a role the dice function with some cool effects to it for fun like for instance drug vision, speed decrease, time bomb, freeze, lucky sanvich, light yourself on fire, explode, and other stuff that could make deathrun fun if you were to use it.

!shop
48
Deathrun Hell / Re: Quit giving Conga free runs!
« Last post by IHop Pancakes on March 25, 2025, 01:58:05 pm »
That taunt is cancer... Hell I'd even like it if we went back to free walks... Those were so much faster. The taunt in general promotes people to waist time.

we should give kazotsky kick free runs instead
49
Deathrun Hell / Re: DeathRun Suggestion (No Hate)
« Last post by IHop Pancakes on March 25, 2025, 01:55:00 pm »
If I ran a Deathrun I'd at least let the classes do their abilities like once or twice.
1 or 2 double jumps and you die on the next one like atomizer
1 or 2 rocket jumps/sticky jumps
limited nonrechargable cloak

not sure how difficult these would be on the boss's part since I don't main deathrun

panda has weapons and it breaks maps. skial has cloaks and demo charges but they break maps
50
Deathrun Hell / Re: Platform grief spots (For Voidy)
« Last post by IHop Pancakes on March 25, 2025, 01:52:32 pm »
Maps in order:
running_v3
slay_b5
bassicbrick_final
factory_v3bb

Edit: Added cocainum_v2_1_xmas bhop trap(third from last trap) and supermario64_v5 (second to last trap)

http://www.youtube.com/watch?v=GRUEhspld4c#


Side note: A friend reminded me to let you know on map aconian, hale can stall the first trap by not picking a color. As well as stalling on the 2 doors (train or hallway) trap by not picking a door then either.


get good and juke it noob
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