Recent Posts

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1
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on April 06, 2025, 02:54:52 pm »
Added the following maps to the rotation:

dr_ao_gakko_v1
dr_dangerzone_f1n4l
dr_rock_v1
dr_neorun_v1b
2
Saxton Hell / rust remake problem
« Last post by IHop Pancakes on April 05, 2025, 09:25:04 pm »
help
3
Saxton Hell / dr lore
« Last post by IHop Pancakes on April 05, 2025, 08:54:07 pm »
dr lore
4
Saxton Hell / Re: Air Strike Idea?
« Last post by IHop Pancakes on April 05, 2025, 08:07:49 pm »
The air strike already has a gameplay difference in that it gains full crits when airborne. Is that not that great or something?

yes the air strike sucks beggar's is much stronger it's unfair
5
Saxton Hell / Re: Video games
« Last post by IHop Pancakes on April 05, 2025, 08:05:43 pm »
I miss playing games with you guys.

Hope everyone is doing alright :)

play every saturday
6
Saxton Hell / Re: N
« Last post by IHop Pancakes on April 05, 2025, 08:03:57 pm »
I
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Deathrun Hell / Re: 4 more bugs need fixing
« Last post by IHop Pancakes on April 05, 2025, 08:03:06 pm »
Part 1: Supermario - If a player goes for the third ! block that has a chance of appearing to summon Luigi, they can get behind the Bowser motivator.
Part 2: Cube - If Hale uses the large laser beam trap at the start of a round, it can kill multiple people at the start with it's reach.
Part 3: Goldfever - Every few rounds, the BHOP minigame will break. Not allowing either Red or Blue team to win.
Part 4: Hot_Desert - If one or two players run into the spinning trap after the car, they might get it to break and spin forever.

http://www.youtube.com/watch?v=xQttjAFgObk#


Edit: Dlux - If a heavy has GRU while playing Skyfall, they will fall down then start floating back up. It also looks like the "bleed damage" from the gloves isn't working properly like on Ironworks.
http://www.youtube.com/watch?v=u-IVvugqjyg#


Edit 2: On dr_space players can stall infinitely in the choosing room at the end.

Edit 3: On gaytower scouts can hit their baseball at the wall that comes out after the two double jumps and stop it completely. http://www.youtube.com/watch?v=gI-2q6kcA9c&feature=youtu.be


whitepaw we need more bug reports
8
Deathrun Hell / Re: Platform Griefing Rule.
« Last post by IHop Pancakes on March 27, 2025, 06:46:40 pm »
cry about it
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Deathrun Hell / Re: DR Aconian Motivator Bug
« Last post by IHop Pancakes on March 27, 2025, 06:45:43 pm »
@111122oo you know what to do
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Deathrun Hell / Re: Good maps
« Last post by IHop Pancakes on March 27, 2025, 06:41:42 pm »
Good maps thread.
What makes a map good? What makes traps BS? What are some of your favorite maps?
Me? I guess I like the cliche ones and a few that I can't remember the name of.

Saxton Hell VSH server
*DEAD* POLMAO : Typical politician
*DEAD* POLMAO : big c0ck
*DEAD* POLMAO : but no cÜm
*DEAD* Uber Atomic Pan (LenSKM) : what
*DEAD* h_twenty : typical
*DEAD* Uber Atomic Pan (LenSKM) : he played college ball you know
*DEAD* Uber Atomic Pan (LenSKM) : at some cÜmless ivy league school
*DEAD* EScotty2112 : I'm sure lots of people play with balls in college, nothing special really
*DEAD* h_twenty : his c0ck hardens in response to trauma
*DEAD* AzuiSleet : am I insane??
*DEAD* AzuiSleet : becoming insane??
*DEAD* Uber Atomic Pan (LenSKM) : nanoc0ckmachines, son
*DEAD* Uber Atomic Pan (LenSKM) : with self pleasure inhibitors
-
*DEAD* HAYTAM14 : h_tenwty sus !
-

Join Saxton Hell TF2 ( 192.95.16.199:27015 ) around 5PM PST/7PM CST on Saturdays.
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