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Messages - Lucidly Awake

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1
Zombie Hell / Re: RTV issue
« on: October 20, 2016, 11:24:06 pm »
few people know about preferences

even less people know that theyre already set to survivor, so telling them to change preference doesnt matter

semi-related
cliff day causes people to crash to desktop

2
Zombie Hell / Re: Perks that need to go
« on: July 18, 2016, 07:22:22 pm »
with toxic, some maps have the spawner right next to cap point or where the only good place to defend is

labs, isaac, mine, chillchain, and dustbowl all have spawners near the capture area where survivors can do nothing about it


3
Zombie Hell / Perks that need to go
« on: July 05, 2016, 10:19:24 pm »
Toxic
This perk is just annoying to deal with, not only does the user not actually have to do anything, attempts to deal with them usually results in after-damage. This only gets worse as many zombies will just stay in a spawn area where survivors cant reach them. This is OP when paired with crit a cola or steak.

Zenlike
Possibly the worst of the survivor perks, zenlike encourages camping by giving crits and health making it impossible to kill the user. This would be fine if there was no healing or weaker healing.

Combustible
This just needs to have all bleeding weapons like the cleaver and boston basher, the latter of which can force an explosion.

Alpha
People just use this to grief by pulling you away from the person youre trying to kill

Ninja
People that use this never actually contribute, they just run around the map without fighting.

Thieving
This just breaks guns and you cant ever use it again.

4
Zombie Hell / Re: thieving perk problem
« on: May 08, 2016, 12:23:03 am »
theiving instasteals energy weapons
its just broken and pure cancer

5
Zombie Hell / Re: Map Rotation / Map Suggestions
« on: April 30, 2016, 07:55:42 pm »
please remove mine

zombies spawn on top of survivors with their spawn protection on and its impossible to move thru the wall of zombies

6
Zombie Hell / Re: Invincible Zombies / Spawn Protection
« on: December 18, 2014, 05:27:20 pm »
For the love of god, disable it on isaac! Chad is enough without it.

7
Zombie Hell / Re: Remove Axtinguisher/Postal Pummeler
« on: June 27, 2014, 10:14:21 pm »
agreed, but pretty much all pyro weapons need a nerf of some kind. less OP vamps would be nice too, they never die

8
Zombie Hell / Re: Current weapon whitelist/blacklist
« on: June 21, 2014, 03:33:53 am »
how about we just get rid of ninja. indefinitely

9
Zombie Hell / Re: thieving broke
« on: June 17, 2014, 01:27:27 am »
zombie classes spawned with their selected class primaries. e.g. heavy has a brass beast, scout has a FaN and spy has an enforcer

10
Zombie Hell / Re: A Balance suggestion for Zombie Fortress
« on: June 16, 2014, 04:41:45 am »
if anything needs to be removed, it's the boston basher. crit cola / steak is also pretty OP

11
Zombie Hell / Re: lumberyard sentry
« on: June 16, 2014, 04:28:16 am »
default tf2 maps are terrible for zf. end of discussion.

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Zombie Hell / Re: thieving broke
« on: June 16, 2014, 04:18:27 am »
nope, just spawning with them without even touching anyone.

13
Zombie Hell / thieving broke
« on: June 16, 2014, 01:44:06 am »
I was just in the zf server and a bunch of people were exploiting the thieving perk. Zombies were spawning with guns. The perk needs some serious fixing

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