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Messages - Rukrio

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1
Saxton Hell / vsh/ff2 buffs general
« on: February 13, 2013, 02:08:33 pm »
okay, so all the classes have potent reasons to be played.

but now bosses on both VSH and FF2 need some tools for them to use to keep the battles interesting.

bonus points if your ideas can be used for all bosses.

anyways, onward to my ideas.

first and foremost, a buff to the gunslinger engie to encourage them to help their team: their dispenser will take damage instead of the engie if people other than themselves are using it. and ONLY when it's being used (or at most was recently used). they'll die otherwise.

now onto the boss buffs
-Classes known for camping can be seen by hale if they stick in one spot for too long. this would be sniper and engineer, perhaps even demoman without a shield.
-removing the 3x falldamage on whoever one lands on and replaced with mantreads' other function: reduced knockback. shouldn't be too much as to allow engies, soldiers, demomen, etc. to still hold thier ground with knockback, and perhaps fix the goomba bug on ff2 bosses
-normal sentries give hale rage at a slow rate when they fire at him. 1 percent for every, what, 15-30 secs or more? should be a rather subtle but notable increase.
-last 2 people standing are always seen by hale, unless it's a normal cloak spy or two. (aka also another subtle buff for normal cloak watches)
-(FF2) melee only minions could be rebalanced a bit.
-(FF2) shotgun (and gun bosses in general) should use projectile shooting variants of guns when possible. example being shotguns being replaced with rescue ranger for the fact it shoots projectiles.
-(FF2) rebalance the spy and scout melee to deal the same damage as other bosses' melee.
-(not needed, as it's cosmetic) have all melee weapons state they have extended range just so it's in the player's faces.
-(FF2) remove the minions ability to cap. as much as i like being a cap fag, lets be honest, it's a killjoy to see a minion cap rather than the boss. perhaps use the pain train's stat and make it negative?

2
Off Topic / Voidy what are you doing...
« on: February 03, 2013, 07:48:07 pm »
why u in official group 4 halo 3

better question, how the fuck is there Halo Combat Evolved and Halo 2 in the "Tag with Game" part of making a status in Steam's friend activity?

3
Saxton Hell / Re: Shotgun buffs general
« on: February 01, 2013, 06:09:37 pm »
cow mangler, remove the "can't be crit boosted" effect. or maybe make it crit where it would normally minicrit. if all else fails, try to improve it's damage output through stats.

the fullcrits on bison would definetly work out: there's like no knockback from my usage of it when i used taunt crits.

pomson idea also is sound

4
Saxton Hell / Re: Shotgun buffs general
« on: January 30, 2013, 03:49:50 pm »
you forgot a 'shotgun': rightous bison ring any bells?

5
Off Topic / Re: My brand
« on: January 28, 2013, 04:53:43 pm »

6
PropHunt Hell / Re: Admins gone wild.
« on: January 28, 2013, 09:28:12 am »
this thread is officially stupid in my book.

can we please have a thread lock and perhaps even toss this thread into the garbage bin so i don't have to see people whining and bitching 24/7 when i'm on the servers? i know the world doesn't revolve around me, but i'm pretty sure from all the posts the offending party made, that he still thinks it revolves around him.

Freak Fortress hell's resident Capfag/troll, out.

7
Saxton Hell / Re: Forced Spawn idea
« on: January 18, 2013, 07:17:18 pm »
I think he's saying that if you get forced off a class due to class limits, you should be able to choose what you get forced onto instead of the thing picking a random class.

This, and also if due to late spawning.

8
Saxton Hell / Re: Shotgun buffs general
« on: January 18, 2013, 07:16:46 pm »
another thing to note on engies: you can always pack your pistol. pistol is allcrits all the time, and frontier justice does crits when your sentry has a lock on the hale/boss. and it may not seem like much, but that 45 damage per hit adds up fast for pistol engies, especially since he gets 200 ammo for his reserve to spam however he pleases.

that and level 3 sentries deny areas to bad hales. that's all you can ask for.

9
Saxton Hell / Forced Spawn idea
« on: January 04, 2013, 05:36:54 pm »
yes, we already have it to prevent late spawning, but for cripes sake can we be able to set a preference as to what we spawn? i suck at pyro and would rather be forced to spawn as a class (that isn't limited mind you, donors could get that) that i can actually dmg hales/bosses as, you know?

10
[yt]http://www.youtube.com/watch?v=Yk-6NXCo5ZA[/yt]

knowing how to play a class is one thing: knowing how to use it's tools is something else. and that's only half of it. i'd reccomend clicking that button to view on Youtube because the people who put it together made a table of contents that even covers individual topics, even individual weapons, that one can click a time to go straight to the topic of interest.

11
General Discussion / Re: New Update Info!
« on: October 26, 2012, 09:00:52 am »
but, i need to play halo........

Replace 'Halo' with 'Loadout Beta' (sadly it's closed) and you got my predicament.

12
Off Topic / Re: IT'S HAPPENING
« on: October 25, 2012, 05:54:41 pm »
meanwhile zombie jesus spah for president come 2spooky2012.

13
Freak Fortress Hell / Re: Missing bosses?
« on: October 21, 2012, 04:22:45 pm »
Well, if you think about it. Jason makes sense, he had his complete custom model and kill sounds. Gangnam heavy and Bob? Who gave Bob a gun? He's just one of those that fit in with the 'random killing', if not the one that does the most. I've only heard bad stuff about the Gangnam Heavy, so.. Yeah.

Hope you'll shove him back in. I've only heard well of him from players.

also if you think on it, bob is really a nerfed version of the karl rupert boss. (no afterburn immunity)

14
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: October 15, 2012, 12:28:32 pm »


seeing as KOTH maps are allowed, i'm suggesting this one here. but i wouldn't recommend it on randomizer (yet) due to some of the flaws talked about in the video. it's also a rather small map from what i can gather in the video.



this one you can put on randomizer as well. also we need more train maps, and this one has a train.



i'll shut up and let STAR explain why.

EDIT: i'm updating this post rather than making a new one for every map. your welcome.

EDIT 2: and this post is done being updated

15
Saxton Hell / Re: SANIC for VSH? please? (i'm not kidding)
« on: October 15, 2012, 11:26:19 am »
or make him like gaben, but his flight dash don't kill except in rage. :V

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