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Zombie Hell / Re: Some bugs/exploits to report.
« on: February 16, 2014, 03:28:43 pm »
I'm not sure if it was a one time glitch but when playing zf_helmsdeep_sd_v1 the map was literally unwinnable for humans. Even after the survival timer ran out the match continued with 00:00 on the clock. It is a very hard map as it is, so that was actually the only instance I'd ever seen humans survive that long. I'll try to get a picture if it happens again.
Also on the topic of Helmsdeep, not so much a glitch but a possible exploit whether intended or not is the ability to leap over the walls and capture the points before the walls have actually been destroyed. Makes defending the map extremely tough and forces the human forces to spread out considerably across a large map instead of being able to concentrate on the carts.
Also on the topic of Helmsdeep, not so much a glitch but a possible exploit whether intended or not is the ability to leap over the walls and capture the points before the walls have actually been destroyed. Makes defending the map extremely tough and forces the human forces to spread out considerably across a large map instead of being able to concentrate on the carts.