Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dread Master

Pages: [1]
1
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 18, 2014, 10:27:33 pm »
I will begin adding an access tunnel. Thank you for the suggestion.

2
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 16, 2014, 04:52:06 pm »
Ok, I see. I guess it wouldn't be that hard to just prop out the entire cross section of the place like you did. How then should I fix this? Any ideas?

3
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 16, 2014, 02:04:03 pm »
Honestly, I think the map is a perfect size. The time limit is at 15 minutes IIRC, and there is such a short distance for the flag carrier to have to go that it is only fair that the prop density is really high and the setup time is 5 minutes. The point of the map is to have two bases a short distance from each other and a really dense area between them. This encourages teamwork to go through the dense fort hell (pun intended) to get the flag. Getting out of such a dense area is also a challenge. I put a fw_nobuild thing in the area between the columns and the base, so your griefing thing won't even happen. I think it at least is better than fw_3fort, which was my first map (I had a different SH account) and it sucks ass.

4
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 15, 2014, 10:31:47 pm »
I think I fixed the problem. Try this map version.

5
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 14, 2014, 06:56:59 am »
Where exactly is the leak? Also, why is it important to go and do nodraw?

6
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: April 13, 2014, 10:29:35 pm »
After two weeks of spare time after work and weekend nights of burning out my retinas in Hammer, I have completed another map: fw_horseshoe_a1! I hope it is even better than the last CTF map that I made.

7
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: March 30, 2014, 09:09:53 pm »
I added a walkway above the exit for spawns to allow escape, changed func_nobuild to trigger_multiple fw_nobuild, tweaked the lighting, and fixed the 'R' at the end of my username display on the wall. I hope people like it!

8
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: March 30, 2014, 05:03:34 pm »
I'm super excited to share my new map: fw_loca_a1. It is a CTF "football" map in which you take the intel (there is only one) to the other team's base, in this case on top of your team's color block on the enemy's tower.

P.S: in Spanish, loco or loca means "crazy."

Pages: [1]