Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JaimeF

Pages: [1]
1
Deathrun Hell / Re: dr_delay_b1_fixed
« on: October 29, 2013, 04:29:03 pm »
I don't think it really spawns that early. Though I know the map, I can get to the top of the stairs before the motivator appears while the Hale is actually trying to get me.

Its just a matter of knowing the map, once people are used to it and understand the traps better, then it won't be as much of a problem. Not nearly as bad as slay though, lol.

I have a feeling a lot of the stalling is at the doors on the first floor though.


2
Deathrun Hell / Re: dr_delay_b1_fixed
« on: October 27, 2013, 05:47:50 am »
I'll be honest, I'm pretty reluctant to adding m/any new traps. But I do like the pumpkin one. I'm reluctant mostly sue to space constraints.

I c ould get rid of the 'Pretty Pretty Shiny Shiny' one since it's a bit underpowered and takes up a quite a lot of room and replace it with 1/2 different traps.

3
Deathrun Hell / dr_delay_b1_fixed
« on: October 27, 2013, 12:25:32 am »
Hey everyone, first post here.

Just thought I'd let everyone know that I'm the creator of the map 'dr_delay_b1_fixed' and I'd very much appreciate it if I we could post some issues, errors or any other problems with the map that you might come across and I'll see what I can do about them.

I am currently aware of a few issues (such as the missing textures after the laser trap near the end of the map)

I am also open to suggestions if you feel as if you want something in the map changed (though I'm a bit reluctant to change the general colour scheme of the map).

If anyone's interested, you can find the map here;
http://tf2.gamebanana.com/maps/177033
and here;
http://www.tfmaps.com/details.php?file=1112

Pages: [1]