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Messages - Marryth

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1
Freak Fortress Hell / Re: Boss Rotation
« on: June 13, 2015, 12:48:19 pm »
Any chance we can get a goomba stomp counter? Ya know, for those who like keeping track on how many goombas they done to the boss.

That would be a nice stat to keep track of. xD  I'd expect people like Mel and Kuuko to have OVER 9000 goombas.

2
Freak Fortress Hell / Re: Boss Rotation
« on: June 04, 2015, 11:10:26 pm »
This section is actually still alive? lol

Jokes aside, what would the WiiFit trainer's rage be? or other abilities?


I'd probably look at the WiiFit trainers as fitness gods.

They can super jump.
They can spike with their feet like in Smash 4 (implying really good super gravity).
I would show them to be a bit more light, but quicker than most hales.

His/her rage could be a short stun radius with the ability to hurl one fireball of great magnitude (probably using Reload) at the opposing team.  Uncertain of whether it should be reflectable or not; in smash this would be her Sun Salutation B special.

You could probably rip some of their taunt lines from Smash 4, as well as other vocal pieces for an intro, outro, backstab, rage, etc.. and for music, you could either find wii fit music or use Nonon Jakuzure's theme from Kill la Kill. <3

Whether or not you take all of this into mind or not is solely up to you; it would be awesome to see the Wii Fit trainers x3

3
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: June 03, 2015, 05:21:57 pm »
http://tf2.gamebanana.com/maps/185861
feels like it should fit right in(not like party island)


Map looks pretty good, definitely good for rocket jumping, has space to run as a demoknight, snipers have a good time, and I'm sure pyros can take advantage of the gap.  It also has a few places for engineers to set up without being hard to get to.

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Freak Fortress Hell / Re: Boss Rotation
« on: May 31, 2015, 06:05:22 pm »
We can have both Wii Fit Trainer (M) and Wii Fit Trainer (F) as a duo, in skin-tight boxers and training bra.

5
Freak Fortress Hell / Re: Boss Rotation
« on: May 30, 2015, 11:05:03 pm »
We should totally have WiiFit Trainer as a boss.  It would get us all fired up.

6
General Discussion / Re: Steam's New Policy
« on: May 30, 2015, 12:33:27 pm »
But these are the same features they had in 2011, just simply updated for the new features that have come out.

7
General Discussion / Re: Admin Applications Reopened!
« on: May 27, 2015, 08:48:00 pm »
Applied again, would be nice to have more admins to help out!

8
Submit Ban / Platform Griefing on Deathrun #1
« on: May 25, 2015, 04:13:28 pm »
TheGolden♄BBQCoolCatsCoraline on Deathrun #1 was doing some platform griefing on the map vsh_dr_running_v3.  He was causing the deaths of a few users before Karma set in a little later.

His current user at time of recording: TheGolden♄BBQCoolCatsCoraline
Steam ID:  STEAM_0:0:89841297

Tick of Demo recording: 4400

Demo: https://www.dropbox.com/s/j84quk468om82m0/deathrunPlatformGriefing.dem?dl=0

9
This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.

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Deathrun Hell / vsh_dr_darkwoods_b1
« on: May 23, 2015, 02:07:18 pm »
Platform selection is painfully visible and we can see what the boss selects for which platforms.  I recommend to make it so those buttons are only visible from the boss's perspective so it isn't a dead trap every time.

11
General Discussion / Re: Happy New Year ya' nerds
« on: December 31, 2014, 09:59:24 pm »
Happy New Years!

12
Submit Ban / Re: Useless engy in ff2
« on: December 31, 2014, 06:51:23 pm »

13
Saxton Hell / Re: Skin Change for Saxton Hale
« on: December 27, 2014, 12:56:57 am »
With a bit of voice sound-editing you could make Saxxy's voice a bit robotic.  Just need to overlay the sound clips a few ticks apart, add a bit of metallic twang, maybe a mechanical sound effect here and there and you'd have a nice custom boss ActionFigure/Robotic Saxton Hale.

14
Freak Fortress Hell / Re: minons and their guns
« on: December 23, 2014, 01:38:31 pm »
That's what the smart people would do when they recognized the Administrator or Herobrine would come up.  It really isn't hard to get around critted minions.   Now if they live, snipers would really only be the main thing to watch out for if summoned, because of constant crits to their sniper rifle.  Spies, I'm sure a lot of us tend to have that flick reaction to shoot at a teammate as soon as we collide into him or her and we /don't/ go through them, so I'm not worried about spies. 

I'd just say keep all minions to Taunt4Crits, and if people are REALLY that worried about snipers, just keep snipers as melee-crits only, requiring them to make headshots if they want to crit.  Same regard with spies that utilize ambassadors. 

15
Freak Fortress Hell / Re: Removal of Koth Sunset Saloon
« on: December 23, 2014, 01:26:53 pm »
Though I don't actually experience these issues others are having, and that I like the map, I can see how it can be affecting others with how much is actually in the map.  The various effects to create the ambience in the building can cause some frame drops if the player approaches them.

I'd rather keep the saloon but if its causing the majority these issues then, though I don't want to say it, it probably should be removed from the rotation until FPS drops are removed or fixed.

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