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Messages - dogheadfish

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1
Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: August 04, 2014, 10:11:46 pm »
cool, Thanks :)

2
Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: August 04, 2014, 01:58:11 pm »
hi, did the server side fix, take care of it, or  do i need to do something? also, version b9 is out, not sure what version your running.

download here, if needed: http://tf2.gamebanana.com/maps/178797

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Trading Hell / Re: trade_power_core_b7 is ready
« on: October 12, 2013, 09:25:04 pm »
Trade_power_core_b7 is ready.....

Added: 4 hallways connecting the stairwells to the main area.

and optimized


http://tf2.gamebanana.com/maps/download/176913

4
Trading Hell / Re: trade_power_core_b6 is ready
« on: October 07, 2013, 07:19:40 am »
Thank you! :) ...................I'm almost done with b7, I somehow overlooked a red glowing problem in one of the rooms, in b6, so i got started on b7 to fix it , and went ahead and added 4 connecting hallways to the stairs, so it has flow.

( NOTE TO SELF: don't release a map while drinking) :)

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Trading Hell / trade_power_core_b6 is ready
« on: October 02, 2013, 12:05:21 am »
version b6 of my map is out ...........trade_power_core_b6   :)

download here: http://tf2.gamebanana.com/maps/download/176702

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Trading Hell / Re: Map Rotation / Map Suggestions
« on: October 02, 2013, 12:04:12 am »
version b6 of my map is out  trade_power_core_b6

download here: http://tf2.gamebanana.com/maps/download/176702

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Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: September 20, 2013, 07:51:05 am »
I also fixed the lag issues some people were having, and version b6 is almost ready.

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Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: September 17, 2013, 12:08:22 pm »
:)

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Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: September 16, 2013, 11:19:11 pm »
ok, that makes sense..................thanks for the info, the resize is what they we're doing , they came in through the window ( while small )  because it did not have a no entry brush, that is now fixed. ( I forgot about resizing on some servers ).

I have also opened up the garages on both sides of the map,  and added an admin office. And various other fixes, and tweaks.

Thanks again guys

.......... and thanks for running the map :)

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Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: September 16, 2013, 10:09:34 am »
I found the problem and fixed it , they were putting a teleport, under the no_entry entity, on the upstairs door, it was 1 unit off of the floor, so the blueprint would slide under it ( or they were falling off of the roof and droping  the teleporter blueprint in the window as they fell),, . Both issues will  be fixed in version b6, coming out in few days.

Thanks for the bug report

Edited ^^

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Trading Hell / Re: Powercore trade map: Entering enemy spawn exploit
« on: September 16, 2013, 08:52:48 am »
Hi, I'm the map creator, are they coming through the windows upstairs, or cliping through the wall, and does the server sell noclip? I am working on version b6 which will address bugs and tweaks.

I made the windoes small, but maybe they are squizing through, I'll add no entries to those windows, but if you saw them glitching through a wall, can you tell or show me exactly where they came through.

Thanks

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