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Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 13, 2013, 09:39:09 pm »Added vsh_dr_wolfenstein_v1_1 to the rotation.
While it does seem like a cool map, there's a couple of things I'd like to point out regarding the third floor (provided you actually managed to survive the hammers, platforms, and the spikes, hehe).
1) If a ghost makes it to the end of the third floor, Hale gets automatically tele'd to the end zone. It would be nice to fix this so that dead people are freely able to roam around, without messing with Hale.
2) The "steam" obstacle on the same floor seems impossible to pass (while the first pipe has a decent pattern to it which you can dodge, the rest are in sync, creating an impossible-to-avoid wall) . I just barely managed to get past once thanks to throwing myself a Sandvich as a Heavy. Each time you get "hit" by the obstacle, you lose like 150 HP.
Yes, I am aware of the hammers and platforms, but I think with a little patience and practice, it shouldn't be too big a problem (think safety_first and badwater respectively).