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Messages - Propane

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1
Off Topic / Re: Should we ban binds??!
« on: September 07, 2013, 06:29:04 pm »
he spammed plz ban

2
Off Topic / Re: Should we ban binds??!
« on: September 07, 2013, 05:53:04 pm »
Yeah, I agree with Waffle, there's no need to disable binds. An admin can handle the spammers

3
There's no easy solution for this. The plugin does some decision logic very early when a client initially connects to the server, and introducing a case where a donator wants to temporarily disable tails would require some significant refactoring of the code.
Alright, perhaps this could be a project for the future? Thank you.

4
I'm glad you know the source of the issue. This may be asking a bit much, but some donators (such as myself) don't use the tail feature at all. Maybe you could implement a way so we could completely disable the tail feature so we can see our unusual effects? I mean, maybe add an extra menu when you send !tail in the chat. The first menu will ask "Would you like to enable the tail feature?". If the user select yes, it'll lead them to the current tail attachment system. If they say no, it'll disable that particular feature of a donator and fix the unusual problem for those who don't care for attachables.

5
I'm not sure if this has been mentioned before, but I want to bring it up. SOME unusual hats don't seem to work and users don't see the effects. I'm not sure about other servers, I'll test those soon and report back here. I believe this glitch only affects donators, but I'm not sure. I'm a donator and no one can see any of my unusual hat's effects. Maybe this could be looked into? Thank you.

6
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: September 06, 2013, 12:23:20 pm »
koth_2fort is trash because it has prebuilt shit.

You can go under the map of koth_winter_ridge_b2 with just a couple of rocketjumps.

The other maps seem fine, though.

Thanks for testing, Windy. Perhaps we could get a few new maps?

8
Freak Fortress Hell / Re: Boss Rotation
« on: September 05, 2013, 05:52:37 pm »
That's one heck of a bug. I've made some changes to how ammo pickup works. Let me know if that fixed it next time someone plays him.

It's fixed. He's been tested a few times.

9
Freak Fortress Hell / Re: Boss Rotation
« on: September 04, 2013, 12:25:17 am »
Doctor Who can still collect ammo for his diamondback. This starts after his second rage. He cannot pick up ammo from his first rage.

10
Freak Fortress Hell / Re: Boss Rotation
« on: September 04, 2013, 12:18:11 am »
Here's a post regarding Wheatley.

-His hitbox is horrible. Even sentries have trouble actually hitting him.
-He has a PDA to build a mini sentries, but has not been working for quite some time now. Was he nerfed, or is he broken? If he is broken, I'd suggest fixing his building capabilities and nerfing/removing his stun, as they are OP together.

11
Yeah, set 4 has just been around for like 2 hours at the time of this post.

12
Freak Fortress Hell / Everthing broke
« on: August 27, 2013, 09:11:28 pm »
Yea... this update broke a LOT of stuff. It's pretty much normal TF2 classes fighting against hale.

13
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: August 26, 2013, 03:15:30 pm »
Since Uberawps was removed, thought I'd share something about it. In spectator mode, if you spectated the map, it would take whatever you previously were watching and shine it up. I did manage a really cool screenshot of Travis with this


14
General Discussion / Re: voidy where r servers
« on: August 23, 2013, 03:34:37 pm »
did the servers run away?

15
Freak Fortress Hell / Re: Boss Set Voting Poll
« on: August 22, 2013, 12:49:10 am »
Even though it may be a little late to suggest a new idea, but instead of sticking to 6 defined sets, have the server scramble all the hales and randomly choose 23 hales from any set to be playable on that map.

Also, all us donators wish we could choose a hale from ANY set at any time. I do see one problem with that though - new users who haven't downloaded all the bosses yet. But one can wish...

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