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« on: November 23, 2014, 10:16:02 am »
These are glitches/balancing problems I know of top of my head. I'm sorry for not posting things like the exact timing of rages and such since I don't have the info, but this is my opinion on some of the hales. If you agree on certain hales please so say so it can be changed.
MeeM Swarm
When one person on the hale team suicides then everyone dies and the round is over. There is someone who always does this.
Abstract Spy
Doesn't correctly deal 202 damage even though he swings at knife speed.
Ghost/Franky
I believe both these hales are the same, movement speed, attack speed, rage, bleed on hit, superjump cooldown. I don't know about hitbox.
The problem with these hales is that they're almost a direct upgrade of other hales. They get bat speed for their attacks which already deal 202 damage and on top of that they get bleed with it. Franky is basically Serious Sam but with bleed on hit and faster attack speed. The melee should deal like 150 with bleed or they should attack slower.
Heisenberg
see previous thread
Grim Reaper
Not really a problem, but he's literally just a mesh on a scout. Feels lazy.
Cave Johnson
Replace the pill models with lemons like on other servers. He should get reduced fire speed too, it's incredibly easy to win with him.
*EDIT* You can't see anything in first person because of the grenade launcher blocking your view completely.
Mad Hatter
Overpowered rage. Everyone gets giant for too long and he gets ubered.
Sandmen
Also not really a problem, but his hale music is annoying as shit. It's the same 7 second garble repeated over and over, I don't think anyone likes it.
Wall-E
Probably the weakest hale in game. His hitbox is literally a perfect cube. When you go heavy the damage spread doesn't even matter because every bullet hits, the hale can't even get close to a heavy because the knockback from none of the bullets missing. It takes a few seconds to get thousands of damage even far away as a heavy. He moves slow and swings at wrench speed and his rage is nothing special. Make his hitbox smaller or buff up his rage.
Femscout
On the flip side, the most powerful hale in the game. She gets as much ammo as she wants with the pistol and shotgun, her double jump goes just as high as a super and since she uses her regular jump there's a 0 cooldown. There is also more control over where you go since it's a double jump instead of a single jump. The biggest problem is how much damage the shotgun does. Even far away it takes a few bullets to kill most non overhealed classes. She has way too much stuff for a scout hitbox scout speed hale.
The Blitzkrieg
I don't know if this is a glitch, but the round after Blitz when you solider you get his rocket launcher. I don't mind it at all, was just wondering if this was intended.
*EDIT* on rage when he ubers he has a red rage. He should have a blue one.
Administrator
Should get half the cooldown time for the first summon. Takes too long.
Heavy Weapon Spy
It's really easy to tell if someone's disguised, they have the overheal shining around them. I don't think his rage stuns either. I don't ever see someone not upset being heavy weapons spy.
Freddy
Feels like his screen covering rage lasts much longer than other hales. I'll have to time it to make sure, but I think it's a bit too long.
Major Crits
See bobo's post above.