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Saxton Hell / Re: Trainsawlaser
« on: September 29, 2013, 05:34:00 pm »We've updated to the new map, but unfortunately it looks like it's causing crashes.
Specifically, the server is reaching the max entity limit and then crashes out due to this.
From the crash dump:
Edit: Updating to b4fixed, we'll see how that goes.
The updated version should fix the crash issue. Thanks for updating so fast!
This is really awesome. Thanks for all your hard work man! We really enjoy this map.
My only issue with this new updates is the 100 kill count required for certain events to occur. Each map gets about 30 minutes of play time, and with each round lasting from 1-5 minutes each only a few players manage to get killed by the hazard. As hazardous as the map gets. Perhaps you can lower this count? Or perhaps have it count the number of kills hale makes? I'm not sure if the map itself can interact with the game in this manner however.
Can you make/update maps for us more often? We pay mostly in balls of lint and love/affection.
I will admit that the sacrifice milestones weren't intended for VSH, so I'm not sure how to balance that. I kind of assumed they would be a bit OP in the mode, as it's hard enough to survive both Saxton AND the usual map hazards.
Plus, I wouldn't want it popping up non-stop in the regular game mode, I planned on having it pop for them 1-2 per game, and this just about covers it. The timer is paused for a maximum of about 2 minutes depending on the event, so a round would never end for them if it was constant.
Sorry it's not more a more VSH specific update, but I tried to throw in a bit more balance for you guys while maintaining the regular map features.
My big regret is not fixing the bug of Saxton getting pushed under the ground. Something as simple as a big teleport trigger under the map could have fixed it.
Thanks for the feedback though!
I'll look into picking back up the VSH map I started long ago again. VSH_Cenotaph.