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Messages - 111112oo

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2
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 25, 2020, 04:59:44 am »
new:
https://gamebanana.com/maps/208101 (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.
Code: [Select]
filter:
{
"classname" "infodecal"
}

3
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 24, 2020, 10:56:26 pm »
The marioworld map which I posted above is fixed and back online.

4
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 21, 2020, 07:25:51 pm »
yeah there was a major bug with that map and it will go back online once its fixed

6
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: June 04, 2019, 07:07:32 am »
Yeah yeah not happy about the maps still being renamed but I talked to Voidy and stuff should get sorted soon!
--
In the case of what a map was originally shared as, keep these as vsh_dr_:
vsh_dr_block_v9
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_gaytower_v2_fixed
vsh_dr_goldfever_tf2_b4
vsh_dr_hot_desert_v9_fix
vsh_dr_ironworks_beta03
vsh_dr_minecraftworld_b3
vsh_dr_office_v5
vsh_dr_slay_b5
vsh_dr_space_v13
vsh_dr_steamworks_extreme_b3a
vsh_dr_time_travel_v5
However, in the case of which maps get broken when renamed, keep these as vsh_dr_: (choose this list or the above list)
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_hot_desert_v9_fix
vsh_dr_space_v13
--
Make sure to rename pirate adventure back to dr_baby_pirate_adventure_fix2 , for you renamed it further cause the filename didn't fit with vsh_!
--
Playstation - The most important map in deathrun history:
https://fortresslabs.tf/playstation/deathrun_playstation.zip
Technoir update:
https://mega.nz/#!bZIkHAKa!QKP6Mzty1FywdabnoRRUZIGdZygkmODjxuUOzvFjwos
--
Add this to the winterhill_beta2 stripper config! This will stop the map from crashing players:
Code: [Select]
filter:
{
"classname" "infodecal"
}
--
Bonus: Set tf_allow_player_use to 1 please! :)

7
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 27, 2019, 10:45:25 pm »
https://gamebanana.com/maps/185345 - Hourglass! It's finally fully fixed and doesn't crash anymore!

8
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: January 31, 2019, 10:42:41 pm »
https://mega.nz/#!fZQxFKya!kxkFbzSCwMuEF8P-_IfLFrZTxcv6h7eEjuElhlKcTSY - Really unique and fun map, however we must strip everyone to melee and disable weapons like sandman, wrap assassin, and caber for it.

9
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: January 22, 2019, 10:25:52 pm »
Regarding delay_fix, since it is a rename we should bring it back to the original delay_b3, what was different with it anyways?
https://gamebanana.com/maps/177033

10
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: January 18, 2019, 04:03:17 am »

11
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: October 05, 2018, 06:43:22 am »
Finally, I'd remove the automatic door picking server logic from all maps that have it and I'd re-add the "UNSELECTED" text to trollrun.

12
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: October 04, 2018, 03:25:39 am »
Out of all the maps I posted above, make sure ONLY OFFICE has the vsh_dr_ prefix.
-
Out of all the maps currently in the maplist, make sure ONLY THESE have the vsh_dr_ prefix:
vsh_dr_aconian_final2
vsh_dr_block_v9
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_gaytower_v2_fixed
vsh_dr_ironworks_beta03
vsh_dr_slay_b5
vsh_dr_steamworks_extreme_b3a
vsh_dr_time_travel_v5
+office

13
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: October 03, 2018, 05:40:22 am »
more stuff to remove:
vsh_dr_cube_v2 - Just a crappier running.
vsh_dr_sunbaked_d - Bad edit of an already bad map.
vsh_dr_space_v13 - Quiche ports are horrible.
vsh_dr_sketchyrun_final2 - Leaked map, also very boring and lazy.
vsh_dr_factory_v3b_custom - Boring lazy map.
vsh_dr_hallway_final - Lazy leaked map.
vsh_dr_undertale_finished - Atrocious map.
vsh_dr_tf2_museum_v5_fix - Bunbun maps are oversaturated to the point where deathrun becomes worse because of them and this one is bad enough to go.

14
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 09, 2018, 04:12:44 am »
-THESE MAPS MUST NOT BE RENAMED-
NEW: https://fortresslabs.tf/playstation/ - The most amazing map we've all been waiting for: Playstation!
Make sure to follow instructions in the readme to make the Wipeout minigame faster and more fun. + also have tf_allow_player_use 1 on!
UPDATE: https://gamebanana.com/maps/191896 - Update to Runoff!

15
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: August 21, 2018, 06:00:16 am »
New:
https://gamebanana.com/maps/195611 - Trollrun Redux, a different version of Trollrun, add it separately.
https://gamebanana.com/maps/198961 - Underworld
Updates:
https://mega.nz/#!CNRhCASR!-S4kO9sGPJD6BWBx-I5EnaxqF5N8361dRbMWH3v31x4 - Office V5, OFFICIAL UPDATE. This isn't an edit, this is the real deal!
The first trap was changed a bunch so Hale is teleported down there when no-one else is alive, so I'd delay the killzone for it and have it RED only (If it isn't already).
Additionally the cage area killzone should be changed to cover the sparta egg area only.

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