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Messages - HipsterGlaceon

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1
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: July 05, 2015, 12:50:11 pm »
I'm going to be (finally) making a fixup of my cp_grasslands prophunt edit, I will make the cp location randomized each round, so you'll need to find where it is, also I will add 2 music buttons, which will be a bit harder to activate, or I should i just make it straightforward, If you have any suggestions, tell.

EDIT:
If anyone could share the ph_grassland_a1 config that would be great, I lost the one I made for the old edit.

Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.

2
Submit Ban / Re: Scammer (Not 100% certain)
« on: January 18, 2015, 08:08:45 pm »
Agh, nevermind.

But really tho, what's the deal with roar's threat? (       ͡°             ʖ _           ͡°     )

I guess after every message that's a joke I should put (       ͡°             ʖ _           ͡°     ) so it isn't taken seriously.

3
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 06, 2015, 07:08:32 pm »
Uhh my map sort of updated. Again.

-Red team now owns the watchtower.

-Made small but plenty of optimizations.

-Song names show upon button press.

MAP

-CFG has a few prop changes.

CFG

It shouldn't need updating for a while, unless something truly gamebreaking happens.

4
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 04, 2015, 05:09:02 pm »
I updated bigbutt to a7. (a6 died in the wind)

-Changed layout to be more vertical

-Map is smaller

-Health/ammo is better, rejoice.

-Edit: Also added a secret room. Time for you to find it.

Map

-Removed those radioactive/black barrels from menu

-Added woodenbarrel, cowreference, and sawmill logs.

CFG

5
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 03, 2015, 10:38:55 am »
I updated my map.

-Added Health kits and Ammo packs.

- Changed layout to be more vertical / smaller.

Map

-Changed some props.

CFG

EDIT: Comment on my map.

6
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 02, 2015, 06:41:45 pm »
I made a map.

ph_bigbutt_alpha_a3

Map

CFG

7
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 07:49:58 pm »
I didn't try to fix anything by leaving in the 3 cps. I wanted to try include some gameplay changes.
Uh, no it doesn't, I can easily delete the cp's, i choose not to as i want the 3 cp's in, I haven't seen them make gameplay worse, so I'm not changing them until I see such thing happen. Also if you edit it. And that's pretty much how prophunt edits are made so I don't see how that description makes my edit a bad map. Examples: Ph_sawmill Ph_manor_event ph_manorgrounds, old ph_grassland, ect.


You haven't seen them make the gameplay worse because you barely ever play ph. The maps that you listed have at least one thing in common contributing to their success. They only have one CP/

Something that you're clearly not getting from all of this is that experienced prophunt players are giving you suggestions on how to make your map better, and you're complaining about them and throwing it back in their faces.

If you want your edit of a map to survive just like all the good maps, take the suggestions you are getting and actually implement them instead doing what just you want.

Prophunt maps are supposed to be barebones arena maps, and as far as I know all arena maps have one control point.

There is no good reason to have more than one control point in a prophunt map. If multiple, experienced prophunt players have told you that it is not a good idea, it's very likely not a good idea. This post is to help you see that if you are going to make a map for a gamemode, either know that gamemode and how it works or get someone who knows it to help you with the process if you want your edited version of the map to be played and survive.

I'm actually relatively open minded about what v3 will bring. Just as a suggestion for music,
Gobi's Valley
seems pretty fitting.

8
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 06:45:59 pm »
The reason I left in 3cp's was because I wanted to try something different

If it's not broke, don't "fix" it.


The one thing that you're overlooking is that the people giving these suggestions have played WAY more prophunt than you and are WAY more experienced in how the game works.

Just to be completely blunt and say it,

If you don't take the recommendations seriously from people who are WAY more experienced in prophunt than you, your map is NOT going to last.

Sure, you want to try 3 CPs on prophunt. Don't. It's not broken, don't "fix" it.

The only thing that leaving 3 CPs on the map tells us is that you're too lazy to delete the extra CPs and want to call it a "feature" that we may eventually remove ourself IF the map is even kept in rotation.

You may like to just copy a cp map exactly, throw a few more props in it, then call it a prophunt map. This does NOT make a good map.

9
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 10:02:34 am »
I have not seen any abuse or problem with the 3cps, they will stay until a problem with them becomes present. There are no music buttons, I find them annoying, listen to your own music.


3 CPs severely unbalance the entire map. Prophunt was made (and has ran perfectly fine) with just one CP on all maps.

The grassland before was just fine, we loved it.

If it ain't broke, don't "fix" it.

11
General Discussion / Edit: Everything works again (except tails)!
« on: May 16, 2014, 03:06:56 pm »
UPDATE and Edit:

You can thank the most recent TF2 Update for this post.

Unusual effects, avatars, strange weapon count, and everything else that's normally not showing is back. Apparently this means that tails are broken, whoops.

All hail furry overlord.

12
I wouldn't mind this. Maybe just add the "Hale invisible? Type "record fix; stop" into console to fix.

13
General Discussion / Re: Admin Applications Now Open!
« on: May 07, 2014, 10:55:25 pm »

14
PropHunt Hell / Re: Changing how we join teams
« on: April 01, 2014, 10:16:20 am »
-It prevents the goddamn annoying team switchers

Ouch.
Just wanted to add:

Cons:
Unable to join a team with friends when wanting to compete together on the same team.
Unable to join the opposite team of a friend to compete against each other.
If teams are unbalanced, someone will just have to wait in spectator the entire round, somewhat enabling ghosting (sure Voidy could fix this though).


By the way, how does teamswitching affect you? This is another person staying on the team they prefer the best they can, whether it be red or blue. It has not effect on where you hide, your prop, or your preferred hunting class.

15
General Discussion / Re: Where is the rage free server
« on: March 26, 2014, 08:18:44 pm »
Type !hop and go to hell.

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