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Messages - Django Urikashima

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Saxton Hell / Re: About Knockback...
« on: May 16, 2013, 11:24:32 pm »
I've given all the bosses 30% knockback force reduction. I think this is a good amount where it's not reducing knockback significantly, but still helps.

I feel like this is the reason why the Loose Cannon doesn't work as effectively as it used to. Before the reduction, it would push Hale in the air just a bit to actually let the player escape if they could keep landing clear shots. Now, hale barely flinches, which kinda makes the weapon use seem a bit redundant.

Guess it's back to using stickies. OTL

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Saxton Hell / Re: Adressing Balance Issues in Hale
« on: April 14, 2013, 02:05:37 pm »
Dunno if this is an open tread or not, but the Battalion's Backup.

This needs to have damage reducers for fall damage as well, as the only way to get use from it is if Hale attacks you, and that can send you flying across the map with only 13 health left. Upon landing, you could die from the fall damage you couldn't stop because of the random knockback Hale seems to have, which makes putting yourself in danger for the team seem a bit moot.

If it gets a health boost, Fall damage reducer or combination of both, it would be more practical to use said Battalion's Backup. Otherwise, there's no real opportunity to make use of it, which saddens me greatly.

(also the buff banner could give full crits when used, but that's a different matter entirely...)

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