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Messages - Thochun

Pages: [1] 2
1
The all weapon crits is not applied to the Snip'r's Cleaner's Carbine (new smg).
Please fix this...
...

2
General Discussion / Re: Steam Summer Sale Thread
« on: July 20, 2012, 02:04:37 am »
Interesting..very interesting! Not the whole religious crap, but overall...
*Checks store page*

3
General Discussion / Re: Steam Summer Sale Thread
« on: July 20, 2012, 01:09:05 am »
You guys are talking a lot about Binding of Issac. Is it that much of a good game? Cause when I saw the game cover, it looks like a very depressing kind of game, and looks freaky as shit.

4
General Discussion / Re: Steam Summer Sale Thread
« on: July 19, 2012, 08:26:56 pm »
Bought:
  • Terraria - $2.49
  • Garry's Mod - $2.49
  • Portal 2 - $4.99
  • Left 4 Dead 2 - $9.99
Stupid moves:
  • Bought everything on day one (could of bought L4D2 at $4.99 during the community voting)
  • Buying Garry's Mod while only having tf2
  • Bought Portal 2 for a friend when I could of bought the 2 copy bundle (F'n idiot)
  • Not buying more games!!!
Terraria is so much fun! It's like playing Minecraft, but as a 2-D side-scroller, but MORE AWESOMER (I know that's not a real word)!!! It feels like a never ending progressing game. There is so much stuff to do that you'll have a hard time deciding either to go left or right. Variety of clever weapons and equipments. And there's BOSSES!!! (F'n Skeletron)

I also wanted to buy Amnesia, Limbo, Cave Story, Payday, Dead Space 2, the Arma 2 bundle, Dead Island, maybe even Dungeon Defenders, and so many more...but I only have so little money...and hard drive space xp

5
Off Topic / Re: What are you listening to?
« on: July 08, 2012, 08:43:08 pm »

ALL DAY......EVERYDAY!!!

6
New sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-

I think the new smg should get a small damage boost like around + 2 - 3 (26-27). Even with the add damage, it will still do less total damage per clip than stock (do the math). Maybe add the Natashca's stopping ability, but has a low chance of stopping hale (5%-25% maybe)

Maybe have a perk for the new snip'r rifle when you get a headshot on hale, he is mark 2x longer than a full charged shot from stock snip'r rifle  :-\

7
Off Topic / Re: Six Flags Trip
« on: July 02, 2012, 01:19:43 am »
I think you left Azui in the car while in at Six Flags. xD

8
General Discussion / Re: Sound suggestions
« on: July 01, 2012, 05:24:38 am »
Family Guy - Im a Tumor HURRY BEFORE YOUTUBE DELETES!

0:08
"I'm a tumor, I'm a tumor!...
I'm a tumor, I'm a tumor, I'm a tumor!...
I'm a tumor, I'm a tumor, I'm a tumor!...
Oh oh o-I'm a tumor!"

OH MY GOD, DO IT!!
...plz


9
Trading Hell / Re: Scrap Bank Bot
« on: July 01, 2012, 04:33:49 am »
Scrapbanking is where the Scrapbanker takes craftable weapons (usually in pairs) to give the giver Scrap Metal. It's like crafting Class Weapons for Scrap Metal, but it's just not limited to the "Same Class".

Understand, now?
*Mind blown* :o

10
Saxton Hell / Re: Expert Mode?
« on: July 01, 2012, 04:31:09 am »
were doing shit to the new scattergun anyways

Thank you!

11
Trading Hell / Re: Scrap Bank Bot
« on: June 30, 2012, 06:23:36 am »
I'm new to this...what's scrap bank -_-

12
Off Topic / Re: What are you listening to?
« on: June 30, 2012, 02:59:43 am »
Guilty Gear XX Accent Core Plus R OST - No Mercy

I love this game
【Baka Go Home】 - Milktub

It's in Japanese...
Taiko no Tatsujin DS - Mojipittan Medley

 ;D

13
In my opinion...
  • Baby Face's Blaster (Scout's Scattergun) - hmm... I say OP to certain class(es). Basically a new scatter gun that sacrifices dmg with accuracy. And it also brings the Scout's below average speed, but the dmg the Scout do with the weapon (or any) gains more speed until it's boost bar is full (where the Scout's speed is maxed at 196%). However if the scout wants to keep the speed, he cannot jump or he will lose it. The scout has to depend on speed to dodge enemy fire, like rocket's, minigun, and sniper. The only OP factor it comes from using this gun, is when a scout vs. a demo, medic, sniper (at close range), or probably a heavy.
  • Pretty Boy's Pocket Pistol (Scout's Pistol) - A little OP. The only reason ppl will use this weapon is for the health increase (somewhere around +19). The pistol also negates fall dmg, even the scout has many ways to avoid fall dmg. Despite the fact it has lower fire rate, it'll probably fire pretty fast with the 0.04 secs increase. The only real downside is the 50% more fire dmg vulnerability, but good luck trying to burn a scout. It's probably best to use it with the BFB (the scattergun) since he won't be jumping a lot.
  • Hitman's Heatmaker (Snip'r's ... Snip'r Rifle) - Still conpuzzled on what this snip'r rifle actually does, but for all I know is that you cant unscope while scoping.
  • Cleaner's Carbine (Snip'r's SMG) - ....I'm guessing OP if used right. The default SMG is the crappy weapon as it is, so just plainly using the new SMG hoping to get a kill will probably get yourself killed instead. The clip size is reduced to 20 (default 25) and slower rate of fire (which will show little difference). What makes this weapon useful is the 3 secs. of crits after a kill. But a normal snip'r would probably be far away from his kill with his snip'r rifle. So it's probably be best used with a skilled huntsman snip'r since he'll be more closer to the battle. Although, I don't know if the 3 secs. of crits activates if the snip'r kills with the Cleaner's Carbine or with any weapon. :-\
  • Beggar's Bazooka (Soldier's Rocket Launcher) - OP. Probably best used for destroying a sentry or a nest that is close around a corner with a well planned shot. This launcher becomes a deadly weapons at close to mid range, easily killing a heavy or a pyro. The downside of using this weapon is if the soldier overloads the launcher with more than 3 rockets (still unclear), it will either destroy the launcher and/or does self dmg. People complain about the inaccuracy of the launcher when rocket jumping, but don't I think it will make any big differences. The +3 degree deviation effect will only be noticeable when the soldier tries to use it from afar.
  • Scorch Shot (Pyro's Flare Gun) - UP. The distance for the knock back is undetermined, but my guess is as much as pyro's airblast. I don't think it will be an effective weapon since dmg is garbage (equivalent to detonator's detonation dmg). And the knock back is not constant and useful since it's only on a direct hit. But it'll probably be useful for pyros who uses a backburner or a phlo.
...to be concluded...

14
General Discussion / Re: Final Thoughts on Meet the Pyro
« on: June 27, 2012, 01:42:24 pm »
MtP was so unexpected! It was so different than I imagined, and I loved it! In my opinion, I think it was a good idea not to unmask the pyro in the video, so it won't deter some players to playing as a pyro again because of what he/she looks like or where he/she is from. Anyway, it was so enjoyable and it makes TF2 feel like a complete game.
Spoiler Alert: My favorite parts was the red scout's interview and the trapped blu medic. xp

15
General Discussion / Re: Meet the Pyro Speculation!
« on: June 22, 2012, 12:41:34 am »
I think the pyro will be Asian (preferably Japanese), and I don't care what gender he or she is.

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