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Messages - Inconspicuous

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1
Deathrun Hell / v
« on: May 05, 2013, 06:19:15 pm »
No more cripple scout?

;_;

2
Freak Fortress Hell / Re: Spies with cloak no fall dmg sound.
« on: April 20, 2013, 11:08:27 am »
No offense if you're a spy main, but they're annoying enough as it is. It's not like it really matters anyway, most hales don't have a good enough pair of headphones to hear things like that among the chaos, unless they're using one of those sound amplifier hacks.

3
Off Topic / Re: What my friends do in spare time
« on: April 16, 2013, 07:45:57 pm »


what

4
General Discussion / Re: never 4get
« on: April 15, 2013, 08:07:05 pm »
4/15/13 - The day it finally, actually, happened.

5
General Discussion / Re: Filter Suggeston(s)
« on: April 14, 2013, 05:34:33 pm »
42 = The Answer To Life, The Universe and Everything

You're = Your

EDIT: Comedying 42 to 'Bill Clinton' also works too.

6
Off Topic / Re: A hilarious picture
« on: March 24, 2013, 01:02:32 am »
"anne.jpg"

Nope.

7
Off Topic / Re: im about to get $50 on my steam wallet
« on: March 14, 2013, 11:05:02 pm »
Antichamber
Postal 2

8
Off Topic / Re: What are you listening to?
« on: March 14, 2013, 10:51:52 pm »

9
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 11, 2013, 10:18:53 pm »
Factory has been updated.

Just thought someone should know

10
Freak Fortress Hell / Re: Class Rush?
« on: March 11, 2013, 09:45:22 pm »
Sounds fun, but I don't think everyone would be happy with a mandatory rush round. Maybe there could be some kind of voting system?

11
Deathrun Hell / Re: Dev Door Bypass & Cocainum Exploit
« on: March 10, 2013, 04:00:49 pm »
How exactly is hale able to reach the door to get spawned in the minigame?

Nono, hale doesn't reach the doors, it just spawns him with the players.

12
Deathrun Hell / Dev Door Bypass & Cocainum Exploit
« on: March 10, 2013, 03:05:26 pm »
In dev you can strafe around the double doors.

Demo: http://www.mediafire.com/?kdunocpvdjpzz1g


In cocainum, you can spawn yourself in the soviet run (and possibly other minigames). This is done by using the speed thingy to boost jump up onto the top of the wall, walking down it, strafing around an invisible barrier, and ending up on top of the doors to the minigame. You could also use this to hang out under the map, but there's no benefit to that.


Demo (sort of): http://www.mediafire.com/?7m6yr856h1x6jhl


I have tested both of these, but I forgot to record a demo while doing the one on cocainum, so I loaded up the map and showed what I did with hale.

13
Deathrun Hell / Re: Remove Collisions on Horrors
« on: March 09, 2013, 11:14:32 pm »
Agreed. It's awfully annoying being trapped in a corner by a gang of medics and huntsman snipers.

14
Off Topic / Re: Gary the Snail's a better rapper than Lil' Wayne
« on: February 14, 2013, 11:28:06 pm »

15
Off Topic / Re: cross overs
« on: February 14, 2013, 01:56:29 pm »

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