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Messages - TehBishop

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1
Off Topic / Re: Idlers
« on: January 14, 2013, 06:07:46 pm »
They do get kicked for being idle. It just takes a while.

2
Off Topic / Re: MERRY CHRISTMAS FROM EVERYONE.
« on: January 01, 2013, 02:01:19 am »
AND IF YOU WERE THERE FOR MY ITEM GIVEAWAY, HAPPY NEW YEARS!

3
Off Topic / Re: Your elf name?
« on: December 24, 2012, 10:01:58 am »
Darn, forgot my name on here is different than my steam, anyways, mine is Jolly McJingles.

4
Trading Hell / Re: Regarding trade_festivepark
« on: December 24, 2012, 03:33:46 am »
Alright, it works now, it kills anyone who tries to go through either window.

5
Trading Hell / Re: Regarding trade_festivepark
« on: December 23, 2012, 09:53:22 am »
Yes, you can still get into the other teams spawns, it's not fixed.

Also, if the window can't be fixed, you might want to consider just removing the map, as it's causing a lot of problems of spawn camping, as well as causing others to leave.

6
Trading Hell / Regarding trade_festivepark
« on: December 22, 2012, 05:13:27 am »
It's possible for donators using the !resize command to get into the opposing team's spawn, through the small window above the spawn door. I will admit I've used it to kill afks, but I just want to bring attention to this.

7
Off Topic / Re: Opinions and bronies
« on: October 03, 2012, 12:09:33 am »
Did someone say purple pony?





... Cuz I swore someone just said purple pony.

8
Deathrun Hell / Re: Proposal: Atomizer
« on: August 05, 2012, 05:13:58 pm »
Although after thinking about it, maybe it would be easier to just give the scout his Force a Nature back, and only give him 2 shots. Like, he cant reload it.

9
Deathrun Hell / Re: Proposal: Timer
« on: August 05, 2012, 05:06:24 am »
I haven't been on any other deathrun severs besides Deathrun hell, what exactly does the timer do? Is it like a motivator/death wall?

10
Deathrun Hell / Proposal: Atomizer
« on: August 05, 2012, 04:59:27 am »
So... the scout just got a jump nerf, meaning he can only jump once, like every other class. The atomizer was previously banned, obviously due to the fact that triple jumps in Deathrun was a bad idea. Well, now the scout can't double jump, I'm seeing the atomizer as not a bad choice for bringing back into hale. Not in its current state mind you, it'd have to be tweaked, but I think it'd be fair to the scout if something could be decided upon.

Short version: Scout can only single jump now, what if we brought back the atomizer.

Now, there is two issues off the top of my head with bringing the atomizer back:

1. 10 health lost per jump = 12 double jumps. Even more if a medic has the crossbow.

2. Bonk invincibility = Applies to all incoming damage, even self inflicted.

Now, for the health loss, I could see that being a simple issue to fix, simply increase the amount of health the scout loses each time. I was thinking anywhere between half his health or more. That would allow the scout one double jump, to bypass specific traps.

The bonk is the tricky part. I would suggest either nerfing it to one bonk per life, or outright banning bonk. I don't know what the consensus is, but I've noticed double jumping to be far more useful than invincibility to damage in a game where everything kills you in one hit.

What do you think?


Sorry, this is my first post ever on this forum, please feel free to smack me if there's some format I didn't follow.

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