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Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 05:30:52 pm »It plays music at the beginning.oh my better be some good shit
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It plays music at the beginning.oh my better be some good shit
Over-hype, who gives a shit about spy and engy? Pyro is the real class that requires skillsoldier takes more skill then that faggot ass class
wat.
Tobor is MvM mann up matchmaking. Where do people come up with these crazy theories.
The rapid-fire Rocket Launcher that has less ammo? Yeah, that's normal. Every class gets some special item during his round (e.g. Medic gets a projectile shield (with no meter to indicate when it is ready)).ok then didnt know that, and outline with sniper rifles isnt working no more forgot to put that in
Any suggestions would have to be pretty well fitting of the airshot theme, and not just random dubstep. The rules of nature one is somewhat the "easter egg" of the airshot plugin.does wombo combo count as random stuff?
Ohohohoho! I once held the record for SNES Ghost Valley 2 on MKWii for 20 minutes! I shall defeat all you good sirs in glorious karting combat!
i request a server right this moment. get on it. i need to destroy you all with my pro mario kart skills.i call being shy girl
I think we should find a way to keep people from aiming as the heavy in VSH because they do way too much damage to hales that suck at the game (myself included).heavy takes no skill in vsh