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Messages - BoBoBo-Bo Bo-BoBoBo

Pages: 1 ... 9 10 [11] 12 13 ... 102
151
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 05:30:52 pm »
It plays music at the beginning.
oh my better be some good shit

152
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 04:45:51 pm »
Does the map have custom music or a hidden music button

153
General Discussion / Re: Engineer vs Spy WAR Update (speculation) + more
« on: November 05, 2014, 08:26:44 pm »
Over-hype, who gives a shit about spy and engy? Pyro is the real class that requires skill
soldier takes more skill then that faggot ass class

154
General Discussion / Re: Engineer vs Spy WAR Update (speculation) + more
« on: November 05, 2014, 05:53:59 pm »
wat.

Tobor is MvM mann up matchmaking. Where do people come up with these crazy theories.


155
Freak Fortress Hell / Re: Boss Rotation
« on: November 04, 2014, 10:56:36 am »
The rapid-fire Rocket Launcher that has less ammo? Yeah, that's normal. Every class gets some special item during his round (e.g. Medic gets a projectile shield (with no meter to indicate when it is ready)).
ok then didnt know that, and outline with sniper rifles isnt working no more forgot to put that in

156
Freak Fortress Hell / Re: Boss Rotation
« on: November 04, 2014, 06:48:13 am »
Here is the list of broken hales:
Duo hales die if either partner dies
Demo samedi won't teleport on rage and his rage stun doesn't last the time it should last
Blitzkrieg has nothing but if any hale goes after blitzkrieg round , they get one of his rockets
Soldiers playing on blitzkrieg round get a messed up rocket

157
General Discussion / Re: Airshot sounds?
« on: November 03, 2014, 10:06:15 pm »
Any suggestions would have to be pretty well fitting of the airshot theme, and not just random dubstep. The rules of nature one is somewhat the "easter egg" of the airshot plugin.
does wombo combo count as random stuff?

158
General Discussion / Re: Airshot sounds?
« on: November 03, 2014, 12:06:42 pm »
Wombo combo, that is all

159
General Discussion / Re: And few days after screamfortress 6
« on: November 01, 2014, 08:33:32 pm »
Ohohohoho! I once held the record for SNES Ghost Valley 2 on MKWii for 20 minutes! I shall defeat all you good sirs in glorious karting combat!


160
General Discussion / Re: And few days after screamfortress 6
« on: October 31, 2014, 03:35:33 pm »
i request a server right this moment. get on it. i need to destroy you all with my pro mario kart skills.
i call being shy girl

161
General Discussion / And few days after screamfortress 6
« on: October 31, 2014, 03:15:38 pm »

162
PropHunt Hell / Re: Let's face it: OP is stupid
« on: October 31, 2014, 03:13:02 pm »
I think we should find a way to keep people from aiming as the heavy in VSH because they do way too much damage to hales that suck at the game (myself included).
heavy takes no skill in vsh

163
General Discussion / Re: Activaters
« on: October 31, 2014, 05:59:03 am »
Deathrun uses the versus saxton hell scripted bosses with no rage, less health and no super jump, I don't think people want different ones due to rarely fighting hale

164
General Discussion / Re: 3rd person pls.
« on: October 30, 2014, 10:39:17 am »
Happened to me a few times, sometime it will adjust or it will have to wait a couple of days or hours

165
General Discussion / Re: Quieter servers
« on: October 28, 2014, 06:09:19 pm »
The move reduced my ping to 34-36

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