Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HipsterGlaceon

Pages: 1 ... 8 9 [10] 11
136
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 18, 2012, 04:32:54 pm »
Sounds cool, just PM some props and I'll look at em in the Model Viewer to see if the have any irregularities.

137
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 18, 2012, 02:26:35 am »
I'd like to suggest ph_hanger18. It's made by the same person that made ph_cargo and ph_headquarters: combatfetus.

http://www.gamingmasters.org/attachments/ph_hanger18-rar.2625/

138
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 15, 2012, 12:24:32 pm »
Hip how do you wanna meet up to do this? Host a server?

Yea, I've been trying to get it set up again with Prophunt mod in.

139
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 14, 2012, 09:06:04 pm »
I've uploaded our prophunt map configs here: https://dl.dropbox.com/u/99606/prophunt_configs.rar

This archive likely contains configs for other maps not in our rotation as well.

Thanks a ton, Voidy.
Would you also put ph_manor in a dropbox as well? I wasn't on the server when the map was released so I don't have it. ;~;

140
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: November 14, 2012, 07:16:41 pm »
I'm also on the side of thinking the Heavy and Soldier shotguns need to be nerfed down to the pyro shotgun status. Heavy has the minigun going for him and any good soldier can rocket jump and spray 6 shotgun bullets at a time to do massive damage.

Engie, well, it's an engie. He has a melee and a shotgun. Nothing really else going for him there.

141
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 14, 2012, 06:50:13 pm »
+1 to LuveDragon and Hipster.

The problem with ph_manor is that the config was entirely wrong. The orignal cfg had props that could hide entirely through walls and/or the floor. The "correct" config, the one that FreeFrag used to use, is lost. I've bugged various people over there and nobody seems to be able to track it. If all the cfg needs is the correct props to select from, then I could sit down with -whoever- and create the list of the props that were used so as to prevent incorrect choices.

That's what I was going to do for it, given the chance. It would be nice to have someone else there who also knows most of the props to help as well.

142
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 14, 2012, 12:41:05 am »
I'd like to bring ph_manor back.
If you could send me the map and config, I'll go through and look at the props of the map and adjust the config accordingly.

143
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 14, 2012, 12:25:07 am »
Maze, Farm Feud, Harvest, and Headquarters are all really small, carnage maps. A large number of players on that map is just kill kill kill, but when the server is low on people they can actually be really fun and make it to where BLU gets to search the entire map for props.

144
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: August 26, 2012, 05:58:43 pm »
Could we get ph_redstone removed?
The config for the props let's them be small props such as medkits, ammo packs, and engineers hand gib, and other smaller props.
There are also a few places to where it looks like a stable object of the map but is, in fact, a real map prop you can hide inside of.

145
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: August 24, 2012, 09:08:53 pm »
GM doesn't allow the Hitman's Heatmaker sniper rifle, we need it banned on our side too.


Edit: Wait, why do we have to follow GM's server config line by line anyway?

146
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: August 22, 2012, 02:38:08 pm »
Awareness of new botkiller weapons.

The Botkiller weapons are not banned in the server, but their stock counterparts are.

List of weapons:
Strange Botkiller Stickybomb Launcher
Strange Gold Botkiller Stickybomb Launcher
Strange Botkiller Medi Gun
Strange Gold Botkiller Medi Gun
Strange Botkiller Sniper Rifle
Strange Gold Botkiller Sniper Rifle

Please take them out.

Thanks! :D

147
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: August 20, 2012, 02:48:14 pm »
GM's Prophunt hasn't been updated since MvM yet, but this is a reskin of the original. There is no reason why it shouldn't be banned.

Also, Voided, it has come to my attention from several people that have played on the GM servers that the Reserve Shooter is banned on there. Since their PH isn't updated yet, there is no official way to check at the moment, but everyone I've asked that knew said it was banned.

148
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: August 19, 2012, 03:11:16 pm »
Well better post this sooner than later.
Weapon: AWPer Hand
Reason: It's just a reskin of the original rifle. The stock isn't allowed so why should it be?

149
PropHunt Hell / Re: Map Rotation
« on: July 13, 2012, 09:23:45 am »
I've got a few that I've been testing that I'd like to see added. I'll try and figure out how to fix the bugs and get some ERROR props working.
Maps:
cc_hotel
ph_desert (has 3 ERROR props that are large crate size)
arena_tundra (can't find a PH variant)
ph_raincliff (bug where some textures won't load, which makes console go crazy)
ph_cyberpunk (so many times have I heard people suggest this)

Bugs:
Raincliff: sometimes the cliff part won't load. This leaves floating grass and stairs and makes console constantly flow with "unable to load: <insert texture here>" for quite a few textures.
Tundra: No PH variant found, still searching though. If the arena could be used with a PH config then WOOHOO.
Desert: Just 3 ERROR textures in a corner of the map that you can stand about 2 pyros tall above the ground.

I've got all the maps in a zip file, which I will leave here:
http://www.mediafire.com/?l3k8tqpfoqflgc9

It has a few maps outside of the "maps" folder, along with other models and materials needed for one of the maps.

Thanks for reading! Hope to see these worked out if possible.

150
General Discussion / Re: Moderators?
« on: July 09, 2012, 08:07:49 am »
I'd like to see a moderator on PropHunt. Sure, we can all mute a mic spammer, but someone who ghosts is kind of annoying when a moderator could just mute them for it if they do it. Maybe either Luvedragon and/or myself since we are both on pretty often and usuall bug you guys anyway when someone is being annoying/breaking shit. :P

Pages: 1 ... 8 9 [10] 11