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Messages - BoBoBo-Bo Bo-BoBoBo

Pages: 1 ... 8 9 [10] 11 12 ... 102
136
Freak Fortress Hell / Re: Boss Rotation
« on: November 23, 2014, 07:18:11 am »
Want to post this before this mobile WiFi bugs out, major crits Jr is weak as hell against engineers and their buildings. It took one whole clip of rockets to kill a mini sentry, thanks for seb for helping me test this out, major crits Jr doesn't crit on hit so that's broken. Cruts Jr should at least get a building damage bonus of 50% or 75% , I'm just saying cause he is well underpowered until he gets updated

137
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: November 20, 2014, 06:48:15 am »
The Void, is this in your To fix list?
http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/
u can it, as both teams. Not really an expolite just a bad camp spot

138
Freak Fortress Hell / The rocket's rocket launcher
« on: November 18, 2014, 05:13:02 pm »
so it removes shields on hit which is kinda unfair even though it does no damage

139
General Discussion / Re: Server Relocation (Fully completed!)
« on: November 14, 2014, 01:47:53 pm »
Next bit of good news: the sprays website is now fully up and running.
my porn is going to be back again

140
Machine Hell #1 & #2 / Re: Map & Mission Rotation / Suggestions
« on: November 14, 2014, 05:27:01 am »
Now if only I could get that Laughing Gasser Pyro to work (full crit, laugh on crit) I'd try making mission scripts again
I'm also evil and make super fast buffed spy bots.
should make a soldier bot, with a shit ton of damage boost 75 crit resititance 100 push force reduction full crits and name it bo (͡° ͜ʖ ͡°)

142
Machine Hell #1 & #2 / Re: It's Back!
« on: November 13, 2014, 05:43:29 pm »

everyones faces when this returned

143
Saxton Hell / Re: VSH & FF2 - Keep halloween spells?
« on: November 12, 2014, 08:40:34 pm »
Remove ff2 and vsh
says that, plays in ff2 hell alot

144
Saxton Hell / Re: VSH & FF2 - Keep halloween spells?
« on: November 12, 2014, 08:36:29 pm »
The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
i think valve intended for this because they would of patched it/fixed it by now if they knew about it

145
Saxton Hell / Re: VSH & FF2 - Keep halloween spells?
« on: November 12, 2014, 05:16:04 pm »
They're fun.
Who doesn't like fun?
fun police

146
Saxton Hell / Re: VSH & FF2 - Keep halloween spells?
« on: November 12, 2014, 05:13:55 pm »
randon shit sounds way better cause u never know if u get it or not, its like airshot you wont know which you will get

147
General Discussion / AirShot Suggestions/fitting suggestions
« on: November 11, 2014, 03:14:15 pm »
To start this thread off, what if we can get more airshot sounds into the server instead of the two we have
mine
0:15-0:19 first 0:30 - 0:34 second
and yes its from a pony song but the seconds i listed are fitting and the song isn't a stupid dubstep song just electro
i know voidy wont add any more put just put reply if you got something fitting for it

148
Off Topic / Time to ruin the look on buu
« on: November 10, 2014, 03:21:31 pm »

oh my did i ruin it

149
General Discussion / Re: We need to remember this moment
« on: November 10, 2014, 03:18:52 pm »
clever, i want to see this happen to a clever

150
General Discussion / Re: Airshot sounds?
« on: November 10, 2014, 03:18:09 pm »
I'll make a Wombo Combo airshot pack for ya.
oh my god, yes yes yes yes

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