Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - box

Pages: 1 ... 7 8 [9] 10 11
121
PropHunt Hell / Re: Prophunt Admins
« on: November 30, 2012, 07:10:21 pm »
Am I one of the few that doesn't see this apparent overwhelming amount of ghosting?

122
PropHunt Hell / Re: Prophunt Admins
« on: November 25, 2012, 04:01:02 pm »
Does this mean you're gonna be playing again luv? :D

123
PropHunt Hell / Re: Prophunt Admins
« on: November 21, 2012, 10:26:39 pm »
"Typically" being that people find the game grows old after awhile. This is mostly why there are few old school people like myself still playing this thing. It makes a hard case to stick with it instead of playing another game.

124
PropHunt Hell / Re: Prophunt Admins
« on: November 21, 2012, 09:16:19 pm »
It typically is. That or extreme rage quitting.

125
PropHunt Hell / Re: Petition to Add Banned Weapons
« on: November 20, 2012, 08:51:55 pm »
That don't mean shit 2 me, so dat man gettin water poured on him.

126
PropHunt Hell / Re: Petition to Add Banned Weapons
« on: November 20, 2012, 06:04:39 pm »
Nah locked cuz I don't like you.

The thing is nobody cried so much as to when this server connected to the ranks and then people started bitching. This games been around a long time and with the exception of a few extremely overpowered weapons, people haven't cried any time something gets challenging. When a weapon killed somebody in 1 shot, then there was a large complaint. If a shotgun takes 3 solid and direct shots to kill a prop, then the props learned not to run in a straight line and watch out when somebody had a shotgun out.

127
PropHunt Hell / Re: Prophunt Admins
« on: November 20, 2012, 06:01:23 pm »
I asked about dis a long time ago and I think Voided just wishes to keep it as it is so nobody goes power crazy. Lotta lil bitches out there get carried away.

128
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 20, 2012, 02:22:53 am »
Trainset and hanger were long deemed shit maps. If medieval starts in the fort castle thing and then has a giant outside downstairs area + water area then I think it should be taken out too. Juz sayin.

129
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 20, 2012, 02:09:56 am »
Is medieval the giant map?

130
PropHunt Hell / Re: Petition to Add Banned Weapons
« on: November 20, 2012, 02:09:15 am »
This thread should be locked and all its posts deleted.

131
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 18, 2012, 11:59:22 am »
I think there was a reason Hanger wasn't being played by most servers. Also most of his maps always...an issue. Anyway nigga can't help you on Manor at the moment cuz my PC went 2 shit when replacing vid card and power supply...I can PM you a list of props to start tho.

132
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: November 15, 2012, 10:42:39 am »
LEAVE BRITNEY* ALONE!!!


*class weapon damage

133
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 15, 2012, 10:41:29 am »
Hip how do you wanna meet up to do this? Host a server?

134
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 14, 2012, 11:15:07 am »
+1 to LuveDragon and Hipster.

The problem with ph_manor is that the config was entirely wrong. The orignal cfg had props that could hide entirely through walls and/or the floor. The "correct" config, the one that FreeFrag used to use, is lost. I've bugged various people over there and nobody seems to be able to track it. If all the cfg needs is the correct props to select from, then I could sit down with -whoever- and create the list of the props that were used so as to prevent incorrect choices.

135
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: October 15, 2012, 06:10:16 pm »
I don't give a shit about stats and have campaigned numerous times at GM to have them reset or dropped entirely. However, if they're gonna exist you might as well all play by the same rules, don't you think?

Pages: 1 ... 7 8 [9] 10 11