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Messages - Luvedragon

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1
Zombie Hell / Re: Friendliess and stuff.
« on: December 13, 2016, 11:50:49 pm »
Same here, feel free to poke me if you see I'm online. I tend to work nights, so I'm usually available in the afternoon.
Being a full time assistant manager sucks, otherwise I would play more often. That and the servers are always dead when I'm online rip

2
General Discussion / Re: Loading Music Suggestions!
« on: March 27, 2016, 01:43:26 pm »

3
Submit Ban / Re: In-Game Chat Spammer on Deathrun Hell #1
« on: June 09, 2015, 07:44:11 pm »

4
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: June 08, 2015, 06:36:29 pm »
Map updates for campsite and manorgrounds. Woo

Campsite:
-Fixed broken custom texture hopefully
-Added a third tree platform

Manorgrounds:
-Hopefully much better optimization
-Fixed broken water texture
-Randomized which ghost kills you in the secret room (You're welcome Loc)

5
Submit Ban / Re: DR dlux_nightfall Staller
« on: February 20, 2015, 11:40:42 am »

6
General Discussion / Re: Sounds arent working
« on: February 14, 2015, 06:27:24 pm »
Have you accidentally disabled the Hale music? Try using the command !halemusic in chat next time you play, and see if it's enabled or not.

7
Submit Ban / Re: Dickton of spam
« on: January 02, 2015, 07:42:22 pm »
Just a note, the first demo didn't really provide much since he only said one thing. Second demo kept crashing my game for some reason, so we just checked out the chatlog during that time. Screenshots are more useful for chat related things, 2-3 are usually fine if they're spamming the same thing over and over again.

Bam

8
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 02, 2015, 06:41:34 pm »
Soooo I'm back with a new map, ph_gorge. After playing around in the ctf_gorge (from mannpower mode), I thought that, after cutting the map in half, it might work for prophunt. As always, any comments/critiques are welcome and encouraged.

Map/Config

~Since there's no decompiled version of ctf_gorge yet, used cp_gorge. Cut the map off right before getting into the B capture point area.
~Opened the roofing in the middle of the outside area, as well as part of the roofing on the main building. Was already like this in ctf_gorge.
~Opened the gated area to the left of blue spawn
~Kept whatever props were already on the map, slightly moving some to provide access to more spots. Added various props around the map.
~Changed around health/ammo kits. Definitely let me know if they're in alright spots.
~May or may not be music. No visible buttons, so where could they be?
You're more likely to accidentally hit the music buttons than to actually find them heh. While there's no visible buttons in the sense of what they usually are, they are tied to something else visible.

9
Submit Ban / Re: Useless engy in ff2
« on: December 31, 2014, 07:31:12 pm »
Bam

10
Submit Ban / Re: Chatspam in Saxton Hale
« on: December 31, 2014, 02:23:50 pm »

11
Submit Ban / Re: DR.Hell - Delayers
« on: December 31, 2014, 02:22:39 pm »

12
Submit Ban / Re: Overspam/Ear Rape/Chain Spam on TH
« on: December 21, 2014, 01:16:33 pm »

13
Submit Ban / Re: Overspam/Ear Rape/Chain Spam on TH
« on: December 20, 2014, 11:56:28 pm »
You can upload your videos/other proof to something such as dropbox or another free hosting site and post the download link here.

14
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: December 03, 2014, 09:47:45 pm »
It's the same exact map, but anything blue (the computers, chairs, walls, pretty much everything) was switched to red. I believe the original map maker intended to make the changes, but they never did, so someone else took it up.

15
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 26, 2014, 01:20:15 am »
ph_campsite_a5

because I totally didn't forget to pakrat the map, nope

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