Saxton Hell Forums
Server Discussion => Deathrun Hell => Topic started by: Wizzy on March 29, 2013, 06:32:41 pm
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I just thought of something, we never choose fight on any of these maps since hale has so much HP, we dont stand any living chance, unless we knock him off the arena. How about we lower the HP so that when we make it to the end, we have an actual fighting chance to kill him? It should also make the end game traps that dont kill him quickly go by that much faster.
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I just thought of something, we never choose fight on any of these maps since hale has so much HP, we dont stand any living chance, unless we knock him off the arena. How about we lower the HP so that when we make it to the end, we have an actual fighting chance to kill him? It should also make the end game traps that dont kill him quickly go by that much faster.
Like around 2000 hp so a random crocket can hit him and not kill him?
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yes please
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Like around 2000 hp so a random crocket can hit him and not kill him?
Didn't think we could use rockets in DR. Unless there is a way to reactivate rockets/mediguns/etc. when the fight door is picked...
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I've changed it so Hale's max health gets calculated as 75 * number of players. Hopefully this won't have any bad side effects on some maps.
It should also make the end game traps that dont kill him quickly go by that much faster.
Situations like that should be considered bugs. I've fixed a few maps where this happens, but maps that remain should be reported here on the forums.
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On wooden, the exploding barrel trap kills Hale since his health is low now.
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On wooden, the exploding barrel trap kills Hale since his health is low now.
I noticed that too. Why is that trap going through the wall, anyway?
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On wooden, the exploding barrel trap kills Hale since his health is low now.
Does hale have to be right next to the barrels? I wasn't able to reproduce this in my tests with bots running and exploding the barrels.
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Does hale have to be right next to the barrels? I wasn't able to reproduce this in my tests with bots running and exploding the barrels.
It killed me and several other people who activated the trap. I was still next to the trap, I'd assume the others were too.
EDIT: It's the exploding barrels that Hale activates, not the ones that explode on their own.
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EDIT: It's the exploding barrels that Hale activates, not the ones that explode on their own.
Ah, I see. Fixed!