Saxton Hell Forums

Server Discussion => Freak Fortress Hell => Topic started by: BoBoBo-Bo Bo-BoBoBo on July 08, 2014, 12:31:31 pm

Title: old Expolites that are still broken and not fixed
Post by: BoBoBo-Bo Bo-BoBoBo on July 08, 2014, 12:31:31 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=283111363 (http://steamcommunity.com/sharedfiles/filedetails/?id=283111363)
now red side can do it and blue side is not patched at all
http://steamcommunity.com/sharedfiles/filedetails/?id=283111252 (http://steamcommunity.com/sharedfiles/filedetails/?id=283111252)
Title: Re: old Expolites that are still broken and not fixed
Post by: Lunacy on July 08, 2014, 02:42:58 pm
inb4 damage zone
Title: Re: old Expolites that are still broken and not fixed
Post by: VoiDeD on July 10, 2014, 12:54:23 pm
Fixed, thanks.
Title: Re: old Expolites that are still broken and not fixed
Post by: Marryth on July 20, 2014, 01:44:43 pm
Still needs that killzone/collision box for the water tower in top arena.  :l   To discourage relying on a clipping error so you can rack up damage as sniper and not be seen at all :v

Ex:
http://steamcommunity.com/sharedfiles/filedetails/?id=288933261 (http://steamcommunity.com/sharedfiles/filedetails/?id=288933261)
http://steamcommunity.com/sharedfiles/filedetails/?id=288933388 (http://steamcommunity.com/sharedfiles/filedetails/?id=288933388)
Title: Re: old Expolites that are still broken and not fixed
Post by: BoBoBo-Bo Bo-BoBoBo on July 20, 2014, 03:24:12 pm
That's not an explotie
Title: Re: old Expolites that are still broken and not fixed
Post by: Cube on July 20, 2014, 11:05:36 pm
This apparently needs to be fixed as well

http://cloud-4.steampowered.com/ugc/35218679201815428/9F52DE044053333B3BAD2C97B324C15167801B3A/ (http://cloud-4.steampowered.com/ugc/35218679201815428/9F52DE044053333B3BAD2C97B324C15167801B3A/)
Title: Re: old Expolites that are still broken and not fixed
Post by: Lunacy on July 21, 2014, 02:33:40 am
Exploit is going somewhere a typical hale cannot reach you, ie behind walls via teleporter or out of map bounds somehow.  If they can reach you eventually it's not exploit.
Title: Re: old Expolites that are still broken and not fixed
Post by: BoBoBo-Bo Bo-BoBoBo on July 21, 2014, 07:38:52 am
U guys are putting spots that are spots u can use to ur advantage to deal damage, but they are not exploites
Title: Re: old Expolites that are still broken and not fixed
Post by: Cube on July 21, 2014, 07:51:26 am
Not according to fag-min @autumn, who slayed me just for going up there.
It told me that "the spot wasn't supposed to be physical"
Title: Re: old Expolites that are still broken and not fixed
Post by: BoBoBo-Bo Bo-BoBoBo on July 21, 2014, 08:37:30 am
Really that spot is used by a lot and luve says nothing but it and she uses it once and a while
Title: Re: old Expolites that are still broken and not fixed
Post by: Marryth on July 21, 2014, 10:36:52 am
Regarding the lights in Infraquaticous, most bosses can get up there with a well-timed jump and punch.  The water-tower though in top arena should have the collision box fixed as some people, the newer ones, generally have no idea what is physical and what isn't.. and generally have to be told where the clipping error is (if they pay attention to chat.)
Title: Re: old Expolites that are still broken and not fixed
Post by: BoBoBo-Bo Bo-BoBoBo on July 21, 2014, 12:09:13 pm
Ruin the fun on the map when it doesn't need one, why not add one to vents in mannco hq
Title: Re: old Expolites that are still broken and not fixed
Post by: Marryth on July 21, 2014, 03:37:31 pm
Eh, yeah, one for the vents in mannco hq as well.  Snippers like to hide in there as a last effort.  Maybe with it physical it'll encourage them to ballsy up or feign jumping from the platform.