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Messages - Nightmare

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16
Dodgeball Hell / Re: dbs_obelisk_rc1
« on: June 03, 2014, 03:45:32 pm »
Updated to rc1, hopefully Voidy will still listen to me after all the times I've horribly fucked up on this. xD

17
Dodgeball Hell / Re: My experience on Chronic: Potential Concerns
« on: June 02, 2014, 07:15:03 pm »
Well, I am of two opinions on this.

For one, when the bot was on, it was always more useful to have a !solo command on, as it'll be easier to actually "train" yourself and easier to get higher speed with no one else around.  It was all around more convienient and fun with solo than without it.

On the contrary, I am one of those people who believe the bot shouldn't be overused, like some of the people I see on the server.  They want to vote in the bot in maps that don't make any sense (like Redcourt or Champ).  It gets really boring cause the bot is more likely to blast a rocket into the ceiling or low skybox than an actual human player would, and that lowers the fun of those maps for me if the bot were on those maps.  Maps like Gallifrey, Horizon, Spacedout, maps with like a ginormous skybox, I'm all for using the bot for.  These newer players who didn't play on Chronic need to understand this quicker or else, yes, I agree with Jake (Protocol) that impending doom is incoming for a few players, including myself.

18
Dodgeball Hell / dbs_obelisk_rc1
« on: June 02, 2014, 12:09:53 am »
A little something I did to get used to how Hammer works basically.  I felt this was a nice map aside from its overly bright skybox and the map breaking easter egg...so I fixed all that and did a little bit extra.  Its awaiting proper testing as of right now.

Screencap: Test of the skybox
Download: Map

Changes:

+ Changed the spawner Speed from 21 MPH to 51 MPH.
+ Lowered the spawner a bit.
+ Changed the skybox and lighting of the map
- Removed the easter egg room.

Weird things:

- The Water somehow got removed, I wonder why, oh well, its not game breaking.
- The spawner was acting weird due to two entities tied to the spawner, hopefully thats fixed now.

Original map made by Space Ghost.  Edited by me.

19
Dodgeball Hell / Re: last survior option pls
« on: May 29, 2014, 10:49:40 pm »
Well Voidy.

Heres how it went back on the old Chronic server.  People entered in !solo, which would enable 1v1 mode of sorts, whoever enabled that command would be slain at the beginning of the round and whoever didn't kept playing in a group.  Once the group who didn't enable !solo dies, a random person who enabled !solo first would be up against the bot by himself, after that person dies, another person who enabled !solo would be up next, it would iterate through all the people who did !solo until everyone died, then the round would end.

That enough of a description? :3

20
Dodgeball Hell / Binds that I felt like sharing.
« on: May 15, 2014, 06:07:28 pm »
I felt like sharing a few aliases I made in the past few days that may be of interest to some Dodgeball players.

Left-Click Airblast

alias lcab lcab1
alias lcab1 "bind mouse1 "+attack2"; bind mouse2 "+attack"; echo Left Click Airblast on.; alias lcab lcab2"
alias lcab2 "bind mouse1 "+attack"; bind mouse2 "+attack2"; echo Left Click Airblast off.; alias lcab lcab1"

You bind lcab to a key and it will cycle through your M2 and M1 attacks between the buttons, I feel like a Left Click Airblast is more useful in DBS as it would give better timing for your airblasts due to using a trigger finger instead of a middle finger.  Press the lcab key again to return your attacks back to normal.

Adjustable Viewmodels

alias view+ "incrementvar viewmodel_fov 40 90 5; echo Viewmodel changed."
alias view- "incrementvar viewmodel_fov 40 90 -5; echo Viewmodel changed."

You bind two keys to view+ and view- to increment your viewmodel by 5 each time. I use a viewmodel as a visual aid in how far my airblast can extend to, again, for better timing of the rockets and nukes.  The lowest value is 40 and the highest value is 90, but you can change any of those numbers how you see fit.  This assumes you're not using DBH's !fov command and using an fov_desired of 90.

Adjustable Lerp (when you are dead or spectating)

alias lerp+ "incrementvar cl_interp 0 0.03 0.0001; echo Lerp increased."
alias lerp- "incrementvar cl_interp 0 0.03 -0.0001; echo Lerp decreased."

You bind two keys to lerp+ and lerp- to increment your lerp by .1 everytime.  This assumes that you already have found a lerp you're most confortable with, if you have not done that, go here or here NOW.  Once you have a comfortable lerp, you may notice people saying "I hit that.", thats because your timing for that map or your timing in general is incompatible for that map.  Once you die, you have to assess HOW you died.  If you thought for sure you hit the rocket or nuke, lower your lerp up to a whole point on how off you were, and vice versa if the rockets were too fast (Do not do anything if your opponent pulled a curve on you, that means your reaction needs work.)

I also made an !fov bind if anyone needs it, but it is pretty guerrilla styled and I really don't recommend the use of it.

21
Dodgeball Hell / Re: Persistence Sr_Sinful
« on: May 09, 2014, 08:52:42 pm »
I understand that Voidy, its the other things that bother me the most about this person.  Its sort of disheartening to log on everyday to some moronic troll with an obsessive desire to bother the hell out of everyone under the Sun.  Oh well, mute time is in order.

22
Dodgeball Hell / Re: Persistence Sr_Sinful
« on: May 09, 2014, 08:40:06 pm »
Oh dear...where do I begin.

Obvious trolling of me and a few other players aside, Sinful is a general asshat on the server.  If we vote in a map he doesn't approve of, he will AFK for the whole duration of the map and then comes back and complains about how shit the map was, instead of promptly heading for the door OUT of the server.  Then he will proceed to call certain players "losers" for taking the game too seriously, yet gets pissed when (sometimes unintentional) breaking of the map or game occurs or if he gets airblasted by other pyros.  Whoever looks into this and decides to ban him, you sir/miss will be doing our little DB community some justice.

23
Troll harder, bro.

24
Want your old mods before the SteamPipe update to be used afterwards? Well, you've come to the right place.

In this example, I will change the Health Plus meter to another one.

http://i.imgur.com/Jx67XoB.jpg

First off, copy and paste this address into Windows Explorer: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom (Or change it accordingly if you don't use C as a main drive nor do you use a 64 bit operating system, which would make it just Program Files.)

Next, download your mod from a site so you don't confuse yourself. Next, make a folder in the directory above to relate to said mod, like this: http://i.imgur.com/ZqiOkX0.jpg

Next, extract everything that would've been inside the tf folder to the newly created folder for that mod.

After that, you will need to open another Windows Explorer folder to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin and look for the program called vpk.exe, like this: http://i.imgur.com/thYCde1.jpg

Drag the mod folder onto vpk.exe and you'll see a newly created vpk file with the same name as the folder: http://i.imgur.com/DFikV9M.jpg

Run the game and see if it works! If done properly, it should install normally: http://i.imgur.com/wEDWESb.jpg

Hope this guide clears everything up!

25
General Discussion / Re: Sound suggestions
« on: September 03, 2012, 09:59:04 pm »
Who're ya callin' pinhead?



SOILED IT! (or saw your dick, either way)



AAAAAAAAAAAAAAASS (at :29)


26
I mostly play Dodgeball on TF2 anymore, seldom anything else.

When I do, its usually L4D2 with a friend, something Touhou related, or some older games, it switches up a lot for me.

27
Dodgeball Hell / Lerp changing and other things
« on: July 28, 2012, 09:45:29 pm »
What in the blue hell is "lerp"?

Basically, lerp is the amount of time/space your airblast reads as far as the server reads it, the lower the lerp, the more precise you have to be with your airblast, however (in my case scenario), its less likely to misread an airblast with lower lerp when pointed in the general area of the rocket/nuke.

Yeah, thats nice and all, but how the hell do I change my lerp?

There is three ways to do it, first, Right click TF2 on Steam, then click Properties and click Set launch options.

Then, copypasta "cl_interp 0 cl_interp_ratio 0" without quotes,  for 0 lerp. If you want slightly higher lerp, go along with cl_interp 0.005, cl_interp 0.01, etc.

You could also do this in the Developer Console as well, to get to the console, start TF2, go to options, keyboard, and click Advanced.  Check "Enable Developer Console" and click ok and apply.  To open the Console, simple hit the "~" key, while there, you can type the same commands as before, except you don't have to leave the game to do it. (Since the recent updates, you can only do this method while in spectate mode or whilst you're dead.)

The third and final method involves autoexec.cfg.  Navigate to TF2 config folder first, which will be here: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\cfg

If autoexec.cfg isn't there, don't worry, just open notepad and create one (when you Save As, choose all files and name it autoexec.cfg).

This is probably the most flexible route, as you can include more than just lerp commands in it, for example my config for DB:

cl_cmdrate 100 <-- Talks with the server how much packets are being sent to you.
cl_interp 0
cl_interp_ratio 0
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 100 <--- Same with this one.
rate 60000
viewmodel_fov 54
fov_desired 90

Basically, copypasta this into the notepad document and save it in the method mentioned before.

How cl_cmdrate and cl_updaterate run is dependent on how good your FPS is, If you get over 100+ FPS, you should be fine running this, if not, try lowering to 66 for the both of them.  however, its preferred to be at 100, since most servers won't take higher than that.

viewmodel_fov I found out on a complete mistake, this happens to look like a close up towards the end of the flamethrower, it helps me see when to airblast, if this isn't your cup of tea (like if it feels too stiff or you can't see jack shit), then increase the fov to your desired amount (highest is 170 I believe), same goes with fov_desired, however this command only has a max of 90.

Your settings suck balls, I can't airblast a damned thing!

Don't worry, everyone seems to have a different preference on this, like a lot of people prefer 10 lerp (cl_interp 0.01) or have a few settings changed from here to there.  It takes a lot of trial and error to get the perfect combo for your liking, don't give up on it, ask for help if needed.

EDIT:

It was brought to my attention that the server's "!fov" command changes both viewmodel_fov and fov_desired to the same number.

Difference is, viewmodel_fov changes how much of the character's model you can see, while fov_desired changes how much of the landscape you can see.  Just throwing that out there.

EDIT 2:

Updated the guide after SteamPipe and other recent updates to TF2.  Also added info that fov_desired can only go up to 90 without DBH's !fov plugin.

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