Author Topic: A Guide to porting TF2 Mods after the SteamPipe Update  (Read 5516 times)

Offline Nightmare

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A Guide to porting TF2 Mods after the SteamPipe Update
« on: May 13, 2013, 05:22:46 pm »
Want your old mods before the SteamPipe update to be used afterwards? Well, you've come to the right place.

In this example, I will change the Health Plus meter to another one.

http://i.imgur.com/Jx67XoB.jpg

First off, copy and paste this address into Windows Explorer: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom (Or change it accordingly if you don't use C as a main drive nor do you use a 64 bit operating system, which would make it just Program Files.)

Next, download your mod from a site so you don't confuse yourself. Next, make a folder in the directory above to relate to said mod, like this: http://i.imgur.com/ZqiOkX0.jpg

Next, extract everything that would've been inside the tf folder to the newly created folder for that mod.

After that, you will need to open another Windows Explorer folder to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin and look for the program called vpk.exe, like this: http://i.imgur.com/thYCde1.jpg

Drag the mod folder onto vpk.exe and you'll see a newly created vpk file with the same name as the folder: http://i.imgur.com/DFikV9M.jpg

Run the game and see if it works! If done properly, it should install normally: http://i.imgur.com/wEDWESb.jpg

Hope this guide clears everything up!

Offline Knucklejoe

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Re: A Guide to porting TF2 Mods after the SteamPipe Update
« Reply #1 on: May 13, 2013, 10:46:36 pm »
I see you didn't take a look at the existing threads before you made this one. Nice job.

Offline Nightmare

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Re: A Guide to porting TF2 Mods after the SteamPipe Update
« Reply #2 on: May 14, 2013, 01:56:01 pm »
Troll harder, bro.
« Last Edit: May 14, 2013, 05:02:29 pm by Nightmare »