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Messages - lonestar13m

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16
Saxton Hell / Re: Weapons suggestions general
« on: November 12, 2013, 02:55:57 am »
Would anyone be opposed to the "Liberty Launcher" be reverted back to the full damage, 3 rocket version. rather than the new 4-rocket version.

I personally would love the Liberty Launcher to be reverted back to it's original ways, as it was just great.



I also have a few ideas I've been meaning to mention after being on Saxton Hell this past year (started december something), and these ideas are for weapons and just don't get as much use as other weapons that are promoted by everyone else.

First and foremost, I'd like to discuss a number of heavy's weapons, as he has a lot more variety than the Tomislav/Sandvich/GoRU everyone recommends. Starting it off is a personal favorite of mine:

Eviction Notice
Current Stats:
+ Full crits
+ 50% firing speed
- 60% damage penalty

Suggested Stats to be added:
+ 10, 15, or 20 HP healed per hit
+ can over heal to 350 HP
and/or
+ 10% speed while deployed

Reasoning why: I love charging at hale with a melee, and I love trying to beat a shirtless muscular Australian with giant Russian hands, but there isn't a low enough morality rate to confidently do it by myself, even with a sandvich in hand. And nobody wants to attempt it when your outputting less damage than the usual stock, even with a faster firing speed. Heck, the GoRU hits harder than these while giving the heavy a speed boost at the cost of health. With these new changes, it offers players to get a chance to put hurt on hale without feeling defenseless if their main weapons runs out of ammo. Plus, this really wouldn't overpower hale at all as it requires skill to rack up enough health without dying to hale's own fist.

Next weapon on the list: The forgotten shotgun

The Family Business
Current stats:
minicrits
+ 33% clip size
- 15% damage

Suggested stats:
+ 33% clip size
- 20% damage
+ 60% more accurate
+ 15% reload speed
+ 5% firing speed

Reasoning why: Very few player wanted to take part in the family business, especially when its a very sloppy business. With less damage than the stock shotgun and no healing capabilities towards the player or others, I myself would advise others to look past the "pros" of this gun. In order to make this gun more appealing of use, the gun should have a faster reload/shooting speed that differentiates away from the traditionally shotty. And if you really want to help out others, you wanna be able to hinder hale as much as you can, so with that 60% accuracy comes a better knockback when dealing with airborn hales. Now to ensure this gun doesn't surpass the original shotgun + enrage hales, a higher damage reduction is suggested.

and of the second secondary I'd like to discuss is the...

Buffalo Steak Sandvich.
Current Stats:
I honestly have no idea what this item does in vsh other than limit weapon use to melee only, increased damage intake, ability to heal others, and a faster speed.

Suggested Stats if possible:
+ Remove restriction to melee only
+ ignore move speed reduction with deployed minigun
+ 5% damage intake
+ 10% move speed
and/or
- remove ability to heal others directly
+ a shorter cocheror effect within a radius of the heavy

Reasoning: I rarely (pun not intended) see usage of this item in Saxton Hell, not only because of melee's full crit status, but of an increase in damage intake. Again, I honestly am not sure how this items works in vsh but nobody uses it, so I thought up of new stats to it that would seem a bit more appealing. Basically the BSS needs an upgrade but take my suggested stats with a grain of salt.

and with my final weapon suggestion for the heavy is the overlooked primary...

The Huo-Long Heater
Current Stats:
+ Hell's a blazing from the minigun
+ 6 ammo per second while hell is blazing

Suggested stats to be added:
+ 2 or 3 ammo for each successful hit on hale
+ Heavy can absorb fire damage as ammo
+ 10% faster movespeed while minigun is spinning
+ 33% afterburn damage
and/or
+15% accurate firing

Reasoning why: The ring of fire is cute when trying to prevent spies from attacking, but big Australian men don't care much of the minor inconvenience of afterburn. And when that inconvenient afterburn takes up most of the ammo, the only thing heavies can do is sit his butt at a dispenser if he wants to keep his minigun going. So offer an incentive of using the gun, best looking option is a sort of ammo regeneration to keep the minigun going longer. The added speed is to have the heavy maximize the effectiveness of the the flames by being a bit more dodgy.

That's all I have to say for the heavy class, these weapons if boosted properly could add a lot more variety and fun when it comes to being the heavy, a class that only the experienced can really do something with him, (except of Wingsfield, he cheats and should probably be banned forever for being a terrible person to medics on his own team :I )

Comments, Criticism, something to tell me that adding stats to weapons is harder than it sounds would be most welcome. I really do hope voicing my opinions here/the forum could help make some good changes.

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