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Messages - Lunacy

Pages: [1] 2 3 ... 34
1
General Discussion / Re: Converting an unplayed/mostly dead server
« on: July 08, 2016, 04:53:29 pm »
maybe a stock maps, default gameplay will bring in some traffic now that there are no more valve pub servers since they're all casual-mode-locked now and the only way to play on those kind of maps now is browsing the community

heard it's difficult to find a good server playing on dustbowl or badwater these days

2
Saxton Hell / Re: Air Strike Idea?
« on: August 29, 2015, 12:39:19 am »
Similar to the eyelander.
Maybe make it get 1 killstreak per 200 damage or something, maybe even 250 or 300.

3
General Discussion / Re: Advanced Weaponizer
« on: August 17, 2015, 04:40:27 am »

4
Zombie Hell / Re: Balance Changelog & Discussion
« on: August 14, 2015, 09:59:47 pm »
Is it impossible to change the half-zatoichi to something like 25 health on kill with some random penalty rather than the full heal since the previous banned items are now reworked and unbanned

5
General Discussion / Re: Advanced Weaponizer
« on: August 14, 2015, 09:26:23 pm »
Re-explain what the plugin does again i forget

6
Freak Fortress Hell / Re: Boss Rotation
« on: July 19, 2015, 01:11:00 am »
Apparently the Naruto in a Goku Outfit boss doesn't have a rage, or at least doesn't have a working Rage.  It doesn't do anything.

7
Still many old bugs such as unable to use ubercharges unless you're a medic and not gaining health from things like Dakolah's Bar and booties.
And just plain old items that haven't been updated in years such as the Reserve Shooter still only has 3 shots.

The new bugs I've seen are mostly just my weapon selection is different from what I actually have.  For an entire round I had blautsauger, sandvich, and Claidheamh Mòr, where in reality I had much different items.  Basically, my first loadout icons will be stuck there for the remainder of the match, no matter what I get.  Also I was unable to reliably switch to the Panic Attack, I pretty much didn't even have a secondary since it did not want to let me switch to the panic attack.

Everything else seems fine.


Pretty much this thing affects me the most, as I'm not sure what weapons I have half the time, and it shows different weapons for my killer,  Killed me with Iron Bomber, inspection shows Phlog.

8
I've gotten crap but i did sell a crate for $4.69

edit, using exactly 4/5 of my crate earnings to open another crate I go this

only worth like $0.35

9
Well the update is live and it doesn't even work :T

10
Off Topic / Re: Sword Art Online Becoming Reality Soon?
« on: June 21, 2015, 07:00:31 pm »
Oculus Rift + Kinect

11
Zombie Hell / Re: thieving perk problem
« on: May 05, 2015, 10:25:29 am »
I forget how much ammo is usually stolen but I swear it was 1 clip per hit, which is usually 1/5 of the total ammo or like 40 minigun/flame ammo (not sure how much it was modified in ZF but it should be 20 per hit)
may require further testing and tweaking

12
General Discussion / Re: Steam's New Policy
« on: April 20, 2015, 04:53:24 pm »
But these are the same features they had in 2011, just simply updated for the new features that have come out.

13
Off Topic / Re: Boston Boom Bringer? Seriously, TF2?
« on: April 10, 2015, 04:43:45 pm »
What are you even talking about.  Plus I have a strange one.

14
Machine Hell #1 & #2 / Re: Permanently stuck on Machine Attacks?
« on: March 05, 2015, 08:37:33 pm »
What's the minimum before a map can be played again?
Then add like +12 or +20 to it for all the machine attacks because once someone RTV to episode 1, then it's inevitably going to go all the way to 11 or 12, then maybe one other map then some kid queues it for Episode 1 again.

15
Randomizer Hell / Re: Nonexistent weapon
« on: February 28, 2015, 08:26:28 pm »
And are health boosts still leaving us with missing hp?  Like if sniper has dakolah's bar he goes from 125/125 to 125/175 :T
And if like Scout has Darwin's Danger Shield, he has 125/150 hp until he finds a medpack.
The only real trouble of this is that items like these become completely useless in Arena maps.

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