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Topics - Lunacy

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31
Zombie Hell / ZF_Badwater spawnroom...
« on: August 16, 2013, 08:36:32 pm »
The zombies are unable to enter the red team spawn in any way..
The problem with this is that survivors can camp inside behind walls and wait the timer out (which makes them lose anyways) but it is a waste of time nontheless.
A lot of rounds go on for a lot of extra time of just waiting for the timer to run out (and chucking guillotines) because people won't come out of the spawn (to die horribly).

32
General Discussion / Found a VSH/FF2 x10 Server...
« on: July 30, 2013, 03:54:28 am »
IP: 66.150.155.44:27015  try it out
as the name implies it's a couple of bosses with most of the stats multiplied by 10

Couple runs i've done include
Soldier with Direct Hit, Battalion's Backup, Half Zatoichi (direct hit can crit for 945, backup lasts for like 30 seconds, zatoichi heals like 180 on hit and overhealing to 460) basically 1 crit and you have full backup, then you can
Scout with Shortstop, Mad Milk, any melee that is not a Sandman (server gave +250hp on the shortstop so you always survive at 1 hit, and when you get hit you fly across the map so you can go heal, mad milk practically makes you invincible if you can aim) (you could use atomize and jump a million times)
Spy with whatevers, backstabs do insane damage because bosses have insane ammounts of health.
Sniper with Machina, you don't crit but a full charge will do around 940-1250 damage
Medic was meh but at least ubersaw melee will fill uber to full.

Experiment with some more loadout synergies if you play around on there :P

33
Off Topic / Fun Thread -- Stupid Weapon Ideas
« on: June 16, 2013, 09:34:41 am »
A minigun that shoots soldier rockets as fast as minigun with the full 200 ammo :P

A small kamikaze sentry that rolls (probably on wheels) in a straight line and explodes, probably doesn't shoot much.

Secondaries that minicrit on headshot with some damage penalty.

34
Zombie Hell / Zombies can Crit
« on: June 16, 2013, 08:27:07 am »
Servers need to be reset still, so many things are out of whack lately. 
Heavy comes up with vamp, crits you, full health, ugh, also thief spies can 1hitkill without cripple.

Edit: And then everything was back to normal.

35
Freak Fortress Hell / Class Change Glitch
« on: May 21, 2013, 01:17:13 am »
Few of us remember the earlier days of Freak Fortress when you could change class really quick before the round starts, as the boss, and get to use their weapons.
Then the Freak Fortress script went for a fix for that with the "You cannot change classes as the boss" or whatever.
But you sort of can still do it if you spam class changes quick enough, you just don't get your weapons unless you gain one from a rage.
>Mostly posting cuz screenshot.

They're fighting an illusion, a hologram, a figment of their imagination, a detached model. :P

36
Zombie Hell / Flying Guillotine damage ignores perks
« on: April 15, 2013, 11:23:44 pm »
Ninja decoys don't work against this weapon and a lot of other survivor perks pls fix

37
Freak Fortress Hell / Some KOTH capture points cap too quickly
« on: March 12, 2013, 01:30:10 am »
Nothing like the boss capping the point in 10 seconds, with no way for the guys on the other side of the map to reach it in time...
some of the KOTH cp's need to be extended on FF2, might be a problem with different sets causing it to reset to normal speed.

38
Freak Fortress Hell / Faulty Goomba Stomps?
« on: October 25, 2012, 12:37:43 pm »
Don't you just hate it when you land on the boss's head and it's not counted as a goomba?  You risk your life to do massive damage, and the server's like "Nofuckyou!" and then the boss kills you.  Really annoying using all that jumping skills for nothing, sometimes.

39
Freak Fortress Hell / Bad Maps?
« on: October 23, 2012, 12:41:26 pm »
Almost all the maps are fine, of course, but I got on during a Arakawa_Event (halloween version) and ohgod it was terrible.
VSH_Arakawa is already in there, and it's great, but I'm sure everyone hates arakawa_event (unable to go on any rooftops and water does as much as koth_rooftops{3k/tick})  There's just too many invisible walls to effectively play VSH, it's more suited for regular arena or koth than vsh.

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