Author Topic: Boss Rotation  (Read 133146 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #375 on: March 01, 2014, 01:08:35 am »


Offline Lunacy

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Re: Boss Rotation
« Reply #376 on: March 01, 2014, 08:55:31 am »
https://forums.alliedmods.net/showthread.php?t=235700 oh god



du it and tweak it so it's perfect for everyone!
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Offline LEON35

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Re: Boss Rotation
« Reply #377 on: March 01, 2014, 10:41:33 am »
http://youtu.be/8cY67PQFOVE

du it and tweak it so it's perfect for everyone!


pls add

Offline Lunacy

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Re: Boss Rotation
« Reply #378 on: March 02, 2014, 07:52:16 pm »
Can we extend the cap time on Trainsawlasers its WAY too short.
nosrsly
capping is all anyone does on this map
its just there to troll
cuz it caps in like 5 seconds
no one even has time to type "don't cap" before it caps
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Offline PHANTOM1

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Re: Boss Rotation
« Reply #379 on: March 03, 2014, 10:30:58 pm »
http://youtu.be/8cY67PQFOVE

du it and tweak it so it's perfect for everyone!


it's...beautiful..

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #380 on: March 03, 2014, 10:35:27 pm »
http://youtu.be/8cY67PQFOVE

du it and tweak it so it's perfect for everyone!

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Offline Lunacy

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Re: Boss Rotation
« Reply #381 on: March 12, 2014, 05:31:35 pm »
Is Darth Vader's lightning supposed to 1hitkill? just wipes out like 5 people garenteed.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #382 on: March 15, 2014, 11:08:28 am »
can meet the pyro have on both of his weapons can not pick up ammo when active and not just on the phlog


Offline VoiDeD

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Re: Boss Rotation
« Reply #383 on: March 17, 2014, 09:40:32 pm »
Changes:
  • Added a few new bosses:
    • Team Killer (Set 1)
    • Baseball Vince (Set 2)
    • Heisenberg (Set 3)
    • The Rock (Set 5)
  • Randomized boss sets again.

For the complete list of which bosses are in which set, check the OP of this thread.

Offline Lunacy

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Re: Boss Rotation
« Reply #384 on: March 18, 2014, 07:29:11 pm »
The Rock appears to have no rage or crouch/M2 ability.
Not sure if that's intended but he seems to take regular knockback and can't reach anybody higher than what a heavy can reach.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #385 on: March 20, 2014, 08:43:50 pm »
Buff/nerf hales: rock has no jump or rage and crits on hit
heisenberg collects ammo
baseball vince has less hp then every other hale and life lose is 20 seconds long
baseball vince gets sandman old soda popper


Offline Lunacy

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Re: Boss Rotation
« Reply #386 on: March 22, 2014, 06:33:18 pm »
since The Rock's main ability is to never receive pushback force from anything
its gonna need a lot more than 100% (cuz mantreads are 75% and you see how effective that is)
its essentially only half
maybe we can test at maybe 1000% cuz this boss is just a pushover right now, literally
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Offline VoiDeD

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Re: Boss Rotation
« Reply #387 on: March 22, 2014, 06:41:43 pm »
I'm curious what to do about the lack of a jump/teleport for The Rock as well. Should we just add a brave jump? Or go with something a little more interesting like either an on-rage teleport or normal teleport or something.

I understand the original creator decided it didn't need an ability like a jump, but that just doesn't make much sense in a game where vertical mobility is key.

Offline Lunacy

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Re: Boss Rotation
« Reply #388 on: March 22, 2014, 07:14:23 pm »
The only problems would be classes that can get to high up places.
I mean you could probably try to add a super jump but put a really high cooldown on it like 10 or 15 seconds instead of 3-5.
He still needs more pushback force resist though, 100% reduce isn't enough if is designed without a rage (cuz its only 1/2 supposedly) and thats basically the only strength for the boss.  The whole idea is you shouldn't be able to stop the rock, but he's quite stoppable as of right now.

He's new so we can experiment.

I think right now, on a full server.  The Rock just gets bounced around so much, and since he has no rage or teleport, no one needs to be afraid to get close because they have knockback and escape potential, and the boss just gets overwhelmed, especially from perched snipers and anything on a ledge too large to jump onto.
(Wouldn't mind adding the winger's bonus jump height if he doesn't get super jump, that would be funny.)
« Last Edit: March 22, 2014, 08:38:05 pm by Lunacy »
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #389 on: March 23, 2014, 03:39:09 pm »
thinking bout it now can we put back ammo collection on doom guy he seems underpower due to not getting weapons that much