Author Topic: Boss Rotation  (Read 132457 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #180 on: June 11, 2013, 06:48:09 pm »
That would make demoknights op


Offline VoiDeD

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Re: Boss Rotation
« Reply #181 on: June 18, 2013, 05:18:51 pm »
In order to spice things up, I've given the boss sets a shuffling, and I've spread the bosses among more boss sets, in order to decrease how much content needs to be downloaded for new players.

The set listings are available on the first page of this thread.

I also plan on adding some new bosses in the future.

Offline Miaumon

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Re: Boss Rotation
« Reply #182 on: June 18, 2013, 09:25:27 pm »
Set one god mode

Offline Lunacy

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Re: Boss Rotation
« Reply #183 on: June 22, 2013, 01:12:55 pm »
Feel like Dr Octagonapus is bit OP with the chain lighting spam insta-killing everyone around him. :/ just making a note of that
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Offline Gordon Freeman

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Re: Boss Rotation
« Reply #184 on: June 22, 2013, 03:39:50 pm »
Would it be possible to bring back the random choice for FF2? seing how we have more sets I think the random choice would work a lot better.

Offline Lunacy

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Re: Boss Rotation
« Reply #185 on: June 24, 2013, 03:43:28 pm »
Is HeroBrine supposed to summon ALL the dead players every 5 seconds?  Last I checked he was supposed to insta-summon on kill on the spot, not summon-spam like Administrator on roids...
by 'insta-summon on kill on the spot' I mean, if he killed a heavy, the heavy would die and become blue at the same location, but would never respawn after dying again. (probably was spawnpoint anyways but i dunno)
« Last Edit: June 27, 2013, 01:43:33 pm by Lunacy »
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Offline Miaumon

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Re: Boss Rotation
« Reply #186 on: June 24, 2013, 08:22:58 pm »
We can't really have them change in the same location, they would have to go to a spawn point.
I looked at the code for him but cant really find anything that controls any of those numbers at this time.
We will look further into this but if we cannot find a solution we will just end up removing him from rotation.

Was his rage always like this?

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #187 on: June 25, 2013, 07:14:30 am »
this hale was made for spawning dead stuff, I seen him on other ff2 and he does the same stuff like on our ff2 besides having different music


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #188 on: July 03, 2013, 10:20:21 am »
i got bored and went in the ff2 sound files, when will serious sam theme work and panis cupcakes too( serious sam came to me since i beat serious sam 2 today)


Offline VoiDeD

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Re: Boss Rotation
« Reply #189 on: July 03, 2013, 11:56:10 am »
Are you saying the theme music for serious sam and painis isn't currently working?

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #190 on: July 03, 2013, 12:13:49 pm »
ever since mvm came out it had ff2 down and serious sam theme never played then and panis theme had never played for me, when it came serious sam theme didnt play panis i dont even know what messed that one
« Last Edit: July 03, 2013, 12:16:47 pm by BoBoBo-Bo Bo-BoBoBo »


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #191 on: July 03, 2013, 12:21:03 pm »
also can it be possible to have duke and sam in a duo i seen it on another ff2


Offline Cube

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Re: Boss Rotation
« Reply #192 on: July 03, 2013, 12:23:19 pm »
2 hales with guns? no thanks

Offline VoiDeD

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Re: Boss Rotation
« Reply #193 on: July 03, 2013, 12:42:12 pm »
ever since mvm came out it had ff2 down and serious sam theme never played then and panis theme had never played for me, when it came serious sam theme didnt play panis i dont even know what messed that one

wat

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #194 on: July 03, 2013, 12:48:13 pm »
wat
k let me pit in step form
1. when mvm came out our servers went down with ff2 being the longest one down
2. sam theme was working before the update
3. when it came back up his theme didnt work
4. panis i dont even know wat happen to his theme not working
5. i miss his theme when he is picked