Recent Posts

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51
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on August 22, 2020, 01:22:19 pm »
Added  the following maps to the rotation:

vsh_turtleshell_pond_v1-2
vsh_foreststation_b2
52
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on July 18, 2020, 06:16:59 pm »
Added the following maps to the rotation:

vsh_dirtmound_b7
vsh_domess_a4
vsh_stargate_v3
vsh_tropics_v3
53
General Discussion / Re: Sound suggestions
« Last post by h_twenty on July 16, 2020, 01:44:53 pm »


Can it be "aerrr" :D

Duplicate post cuz i posted in the wrong thread
54
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on June 20, 2020, 05:41:43 pm »
Removed vsh_merida_v2 from rotation.
Removed koth_campground_v2 from rotation.

Added vsh_guerrilla_v1 to the rotation.
Added vsh_jungle_beach_v3 to the rotation.
55
General Discussion / Official Discord!
« Last post by VoiDeD on June 08, 2020, 11:14:04 pm »
Come one, come all, to the official Saxton Hell discord server. Over 10 years in the making.

56
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on April 18, 2020, 04:07:11 pm »
Removed vsh_crashbox_b4 from rotation.
57
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by Berke on March 06, 2020, 07:34:23 pm »
Hello I am Quiche Ro- nah just joking.
Here is 2 maps I ported.
deathrun_sonic: https://drive.google.com/open?id=1kfraUrOoKtCHR1My-Su3E7qgQv5I7h5E
deathrun_dust: https://gamebanana.com/maps/206674
I ported deathrun_southpark too but it got some problems so it's not ready yet.
58
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on March 05, 2020, 09:44:39 pm »
Added the following maps:

dr_badger_escape_rc1
dr_neonoir_impossible_v6x
dr_marioworld_redux_final1

Updated the following maps:

dr_underworld_final -> dr_underworld_redux
dr_supermonkeyball_v4_2 -> dr_supermonkeyball_v4_3
dr_4halls_v6 -> dr_4halls_v7

(You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

Ran out of time getting this in place... This stuff becomes a little harder these days cause maps are BSPZIP'd. I'll see if I can find some time soon to fix this.

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.

We've actually had that in place already - not sure why it's not working though, still digging.
59
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by 111112oo on February 25, 2020, 04:59:44 am »
new:
https://gamebanana.com/maps/208101 (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.
Code: [Select]
filter:
{
"classname" "infodecal"
}
60
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by 111112oo on February 24, 2020, 10:56:26 pm »
The marioworld map which I posted above is fixed and back online.
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