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Messages - h_twenty

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46
Zombie Hell / Re: Map revision/additions
« on: January 15, 2014, 04:46:34 pm »
If you want to keep it:
I guess if the roof patch was destructible and not already broken open.  Also if it was only accessible to scouts or leaps, if anything like hunter could get up there, like I said, would be very OP.  Hunter heavy with +70% att, yeah you will easily be able to drop in, surprise, and 2hitkill anybody (I do this in zf_labs and it just wipes everyone out on the left side of the first cap)
I'm glad you brought this up, because now I think its best that it be removed; anyway, zombies can get in easily enough by going through a window, or through the invisible ladder.

47
Zombie Hell / Re: Map revision/additions
« on: January 15, 2014, 04:04:54 pm »
Should I put some kind of trigger that slightly damages anyone that stays up there? (Like 2-3 damag/sec)
Or should I remove it alltogether, because they can still get in through windows.

48
Zombie Hell / Re: Map revision/additions
« on: January 14, 2014, 08:45:40 pm »
@Fatal -V
Like my post or back me up on the map suggestion thread (you know, the official-as-fuck one thats run by Voidy?).
After I finish up with Egyptmansion, I'll try out cube.

So far, Egpymansion has:
-Slightly better zombie spawn (details below)
-Level 3 floating dispenser thing (because you know, its fucking annoying when people are attacking you and you can't heal)
-Survivors can no longer see into the spawn
-Side part that looks messily "lifted" as one would lift a carpet was turned into a more credible break
-Trigger that prevents enemies from building inside or near spawn
-Side part that I was talking about earlier now has a blood trail and a dead demo at the end of it

Mansion editions:
-The mansion is now 3 floors (+1 floor)
-Zombies can use a secret ladder to get to the roof or top windows on both sides, but the survivors cannot use it
-Roof which is only accessible to everyone
-The third floor has a porch (like the second)
-That porch I was talking about has 500 hp and can be broken.

Map:
-Adding cubemaps
-Changed skybox texture to a darker one, one that fits the light_environment
-A crude 3-D skybox.

49
Zombie Hell / Re: Map revision/additions
« on: January 14, 2014, 05:57:38 pm »
Actually there are a number of maps where there are no respawn areas at spawn and you just die when you try to change class, such as zf police station (on both teams)  Might make a list later.
I tried police station yesterday, I don't think anything can save that, Maybe a clean re-make of the map with some old structures put into the new.
Anyway, a put up the list and I'll do my best. (Remember, try not to suggest maps that are heavily reliant on custom textures/content, like zf_halls_of_the_damned.)

50
Zombie Hell / Re: Map revision/additions
« on: January 13, 2014, 07:56:31 pm »
Yes I know this is a double post.
No suggestions? Okay, I'll go for Egypt mansion.
Features I look to include:
-More detailed zombie spawn (not super detailed, but yeah)
-Add another floor and maybe another cap point to the mansion
-Misc stuff

51
Zombie Hell / Re: Map Rotation / Map Suggestions
« on: January 12, 2014, 03:38:01 pm »
http://tf2.gamebanana.com/maps/178503
zf_tunnel_base_v3

http://tf2.gamebanana.com/maps/178582
zf_egyptmansion_v2


Suggesting the removal of that god awful map zf_cube_v7.

52
Zombie Hell / Re: Map revision/additions
« on: January 12, 2014, 03:37:14 pm »
Will the older versions we know and love still be available?
(such as 2 versions like with Labs ext and Industry)

Thats up to Voidy. I'm not in control of the map rotation, I'll only be suggesting the fixed up version.

53
Zombie Hell / Map revision/additions
« on: January 12, 2014, 02:44:20 pm »
[Title]
I'm taking requests on maps that in your opinion are: too boring to play, or overall bad, or too big/difficult, etc. Please don't suggest maps with custom textures or sounds, because I can't replace those unless I download the textures the author used in it.

So in a reply, suggest the map you feel needs "help", tell me what you'd like to see in it, and I'll do what I can to fix it up, then I'll go put it in the map suggestion thread.

I've already edited/revised one: zf_tunnel_base_v3.

Additions include:
-A working train
-More areas to explore (a couple of tunnels and hallways)
-A new room to the right of survivor spawn
-More piping that affords the zombies a new approach.
-Fixed colors in blu spawn to match the team
-Added pointless lasers in the transformer room
-Added a broken door that would lead to the outside. (Door malfunctions on purpose)
-Final cap-point is moved to the additional room

(Link to map: http://tf2.gamebanana.com/maps/178503 )

54
Zombie Hell / Re: Not sure if this is a glitch or intended
« on: January 12, 2014, 02:36:05 pm »
Or you know, you could just fucking nerf Thieving to where it doesn't steal your weapon if the ammo is depleted. Steal ammo/uber/metal is good enough.

55
Zombie Hell / Re: No friendly fire after round end?
« on: January 11, 2014, 09:37:56 pm »
I would very much like to attack my fellow survivors. Maybe with this we can allow the losing team to still be able to use their weapons but not be able to damage the opposing team?

56
Zombie Hell / Re: Auto-disconnect while round restarts.
« on: January 03, 2014, 08:54:03 pm »
This happened quite a lot on the version of zf_alpine I fixed. Not happening so much tonight, odd.

57
Zombie Hell / Auto-disconnect while round restarts.
« on: January 02, 2014, 09:33:56 pm »
I don't know if this is only me, or if other people experience this, but when the round on ZF hell restarts, I get the "auto disconnect in 24 seconds" that only lasts 5 seconds. After a small period of time stuck in the auto-disconnect thing, I unfreeze.

58
General Discussion / Re: Filter Suggeston(s)
« on: November 03, 2013, 06:42:41 pm »
Censor every word in the English dictionary.
And auto-ban people who use mics.
And ban and WASD/Mouse input.
And ban any items that are not stock.
And ban anyone who joins any server.
Shit now we have nothing.

59
General Discussion / Re: Sound suggestions
« on: November 03, 2013, 06:10:33 pm »
I know most of these have pretty bad quality, but if it can work, put it in please.
______________________________________________
I reject your reality and substitute my own


Jaime wants big boom
at 0:25

My toast always lands butter side up (same link^) at 1:05

60
Trading Hell / Re: Donator Suggestions
« on: August 19, 2013, 12:03:07 am »
This is actually a pretty sound idea. And I like it.

But I'd prefer if it wasn't this way.

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