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Messages - VoiDeD

Pages: 1 ... 154 155 [156] 157 158 ... 160
2326
General Discussion / Re: A small suggestion.
« on: June 25, 2012, 11:00:10 pm »
Right under your avatar.

2327
FortWar Hell / Re: Team members destroying Team's stuff
« on: June 25, 2012, 10:31:32 pm »
I'll look into seeing what I can do about this.

Edit: I've reduced how much damage players can do to props on their own team to around 10% of normal. Let me know if this helps.

2328
General Discussion / Re: A small suggestion.
« on: June 25, 2012, 10:29:35 pm »
And God said, "let there be rep", and there was rep.

2329
Saxton Hell / Re: Map Suggestions
« on: June 25, 2012, 03:31:07 pm »
Oops, forgot this thread still exists. I'm gonna lock this one.

I'll grab 2fortdesk and give it a playthrough.

Feel free to suggest more maps on the "Map Rotation" thread.

2330
Off Topic / Re: OMG GUISE OMG I JUST REALIZED SOMETHING
« on: June 25, 2012, 12:16:50 am »

2331
Saxton Hell / Re: Map Rotation
« on: June 24, 2012, 09:22:23 pm »
I have added vsh_dunes_b2 to the map rotation, and Jay has fixed arena_waterworks_b1 to include ammo packs and health packs.

2332
Deathrun Hell / Re: Map Rotation
« on: June 24, 2012, 09:11:09 pm »
Also, we play tested death-slope, and it's got some issues where some traps get stuck closed and people can't move forward so we can't add it.

2333
Deathrun Hell / Re: Map Rotation
« on: June 24, 2012, 02:25:52 pm »
Block has some very bad issues with the map music. The music will continue playing through rounds and loop over each other.

As for nobbly, we tested out a while ago and determined it wasn't very good.

A lot of these maps are "my first deathrun map" or "my first map" and they're really poorly made.

2334
Saxton Hell / Re: Make 'Bear Grills' a playable hale :o
« on: June 24, 2012, 01:52:45 pm »
Moved!

Also with all suggestions, not much can be done until someone goes out and models and textures these characters.

2335
Zombie Hell / Re: Remove Axtinguisher/Postal Pummeler
« on: June 24, 2012, 01:42:42 pm »
Honestly when it comes down to balancing ZF, I defer to the original plugin authors. They've been at it longer than I have.

Which comes to my next point: ZF is inherently balanced poorly. ZF has far too many variables in play to be balanced by the current mediocre plugin authors. Just check the ZF forums. Countless people complain about balancing issues all the time. This doesn't even take into account the complaints about perks.

I'm hesitant to change anything in ZF because it's pretty much an established game, but if there's enough players that want something changed, I'll see what I can do.

2336
Deathrun Hell / Re: Map Rotation
« on: June 23, 2012, 08:58:15 am »
Thanks for the suggestions.

Your first link goes to a category and not a specific map so I'm not sure what that's about.

As for the others, I've grabbed the fixed version of death slope and I'll be testing it out soon. As for dr_tonnel, the link requires a password so I'm unable to download it.

2337
Freak Fortress Hell / Re: Weapons in FF2
« on: June 21, 2012, 05:11:43 am »
I've removed the instructions from your post, I don't want people doing it.

I've known about this bug for quite a while, but truthfully I don't know how to fix it. The FF2 code is a disaster and it was written by a clown from the circus, and I have no idea how to follow the code around to fix the bug.

I'm waiting for the original plugin author to fix it, but he's gone MIA.

2338
Trading Hell / Re: Scrap Bank Bot
« on: June 21, 2012, 05:08:47 am »
We're doing pretty good on scrap now.

Also, every now and then this happens:


... Alright, thanks for the free weapon dude.

2339
FortWar Hell / Map Rotation / Map Suggestions
« on: June 18, 2012, 04:58:51 pm »
This thread will be used to keep track of the maps added and removed from the FW rotation.

Feel free to discuss any map suggestions in this thread!

Here's our current map rotation:


2340
Zombie Hell / Re: Map Rotation
« on: June 18, 2012, 08:14:21 am »
Thanks for the suggestion. I've uploaded the updated version of the map.

As for images, I'm pretty sure you can just use the [img] tag.

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