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Messages - HipsterGlaceon

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151
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: July 07, 2012, 05:43:10 pm »
I agree with those settings except with the Bazooka. Sure, normal rocket damage would be nice, but it can shoot 3 in a quick burst. Still seems a little unbalanced but it could always be tested with how it plays out.

152
PropHunt Hell / Suggested Propmenu Props
« on: July 06, 2012, 10:21:14 pm »
If you're reading this out of curiosity, Donators the the Saxton Hell servers get a Propmenu to use in PropHunt Hell.

Anyways, this is a thread to suggest new propmenu props.
Please leave the entire path to the model, as will be demonstrated with my suggestions.
A (hopefully) full list of models can be found here: http://newjetpack.com/tf/models/

First one, Lil Chew Chew
/tf/models/lilchewchew/lilchewchew_v3.mdl



Second, The Headless Hatman. A.K.A. HHH.
The prop for the HHH, however, is just a civilian version. Much like the other civilian class models.
/tf/models/bots/headless_hatman.mdl




Third, with no picture available, is an ambulance.
/tf/models/ambulance.mdl

If you look at the Headquarters prophunt map, there is one along one of the metal platforms being held by the crane, directly beside the control point.


That is all the props I have to suggest as of right now, feel free to reply with comments, concerns, etc.

Thanks for reading, see you in Hell.

153
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: July 06, 2012, 09:27:44 pm »
The only reason I see someone not using the Reserve Shooter is when they don't have it themselves. When comparing the Reserve Shooter to the default shotgun for use in prophunt, there are no downsides. The Shooter mini crits when a target is in midair -- a constant escaping attribute in prophunt --  and has an extra bullet per clip when compared to the stock weapon.

154
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: July 04, 2012, 12:47:31 am »
Thanks Voided!
I really hope more people start posting here, I'd like to hear more opinions.

155
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: July 03, 2012, 09:17:37 pm »
Prophunt Hell it only has 3 shots per clip.

156
PropHunt Hell / OP Weapons/ suggested weapon changes.
« on: July 03, 2012, 08:40:46 pm »
Please Note: I do not know prior to this if any of the Saxton Hell admins can actually change the Prophunt loadout settings, as, to my knowledge, they did not create the mod itself.

It's come to my attention that a few of the new weapons along with an old weapon are very cheap/annoying for Prophunt.

Reserve Shooter
Suggestion - Take it out
Reason - When props run away, they jump a lot. The Reserve Shooter already gets mini-crits on them as they jump, and has an extra shot compared to the normal shotgun.

Beggar's Bazooka
Suggestion - Take it out
Reason - It take 2-3 rockets to kill a scout, and fires extremely fast while the 3 rockets can be preloaded into the chamber.

Rainblower
Suggestion - Nerf Self-Damage
Reason - Yes, the taunt is able to kill, and yes, it can be spammed, but aside it's just a reskin.

Thanks for considering these for change, and feel free to comment/suggest more changes (if they can be implemented).

~Glaceon

157
General Discussion / Re: Sound suggestions
« on: June 21, 2012, 10:42:45 pm »

Ted, the only reason to wait a month for sex is if the girl is 17 years, 11 months old."
Could be pushing the 7 seconds, maybe it isn't. >.<

158
General Discussion / Re: Meet the Pyro Speculation!
« on: June 21, 2012, 10:41:37 pm »
I think the Pyro was cursed and had to go their entire life in silence.

159
PropHunt Hell / Re: New Maps
« on: June 05, 2012, 06:11:57 pm »
Thanks for adding in devils canyon.

I just checked the maps via !nominate and i didn't see switcheroo or range, and I've never played on them the entire time I've been with the Hell servers. :c

I just checked again and was range, but not switcheroo. >.<

160
PropHunt Hell / Re: New Maps
« on: June 04, 2012, 05:31:53 pm »
After testing the maps, only 3 of them look good enough to be considered to join. Luvedragon and I ran around them and evaluated them. The two we thought to be worthy are:
ph_devils_canyon_a1
ph_switcheroo_a4
ph_range_a3
So, just to save you download time, here is a link to just those three maps: http://www.mediafire.com/?q055b8t5mw6c9kl

161
PropHunt Hell / Re: New Maps
« on: June 04, 2012, 08:09:51 am »
I've only found 4 new maps so far. I've set up a temporary test server to run around them and have a look-sie.
Here is a link to the maps to test them yourself if you want: http://www.mediafire.com/?xj2jpa2a9gx3p05
Concerned about cyberpunk_a3 though, it's got flashy lights so epileptics wouldn't be able to play on it. >.<

162
PropHunt Hell / New Maps
« on: June 03, 2012, 08:57:08 pm »
Hello, fellow Prophunt players!
I've been playing prophunt a few months now and I can't get enough of it.
I talked with a few players and we thought it a good idea to try and get some new maps.
I found a few maps we could use, just not sure if we can.

My questions are:
What are everyone's thoughts on this?
Is it possible to get more maps put into the rotation? (More for the Admins)

Please, discuss.

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