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Messages - Lester Roquefort

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1
General Discussion / Re: New donator perk: Taunt menu
« on: February 02, 2016, 07:33:43 pm »
Woo! Now i don't have to buy taunts!

2
General Discussion / Re: New donator perk: Taunt menu
« on: December 21, 2015, 07:59:46 pm »
That would be nice.

3
General Discussion / Re: New donator perk: Taunt menu
« on: December 19, 2015, 07:38:51 pm »
Is there any console shortcuts to the taunts, so we don't have to go through the taunt menu all the time?

I ask because i only like the first part of the exersize taunt.

4
Btw, how do you get those stat dials on em? Do they just get opened in crates like that?

if so, i'm fucked. :-\

5
Night Terror Scattergun: Commando Grade Scattergun (Well-Worn)
Forest Fire Flame Thrower: Mercenary Grade Flame Thrower (Field-Tested)
A Civil Servant Medi Gun i renamed ''The $7.49 Medi gun'' with a description of ''Much more nourishing than a Subway Sandwich.'' (Field Tested)
Antique Annihilator Minigun: Civilian Grade Minigun (Battle Scarred) [With Killstreaks]
Old Country Revolver: Civilian Grade Revolver (Factory New)
Smalltown Bringdown Rocket Launcher: Civilian Grade Rocket Launcher (Factory New)
Backcountry Blaster Scattergun: Civilian Grade Scattergun (Battle Scarred) [Send me a trade offer if you want this]
Civic Duty Shotgun: Civilian Grade Shotgun (Battle Scarred)

6
I used the server browser and the multiplayer button for gun mettle.

One gave me a "Railbait" server and the other gave me a server with custom sounds on it.

Pretty sure valve servers aren't modded. Eh, i'll just join friends if i find them on one i guess...

7
General Discussion / Server Suggestion: Serious TF2 Server
« on: July 02, 2015, 09:59:20 pm »
Y'know, a server where you can actually play real TF2.

8
Like half of these rebalances are terrible. As is the idea of being able to pick up someone's gun.

I can actually see TF2 getting easier if you could pick up a medic's uber charge.

9
Off Topic / Re: [image].gif Support
« on: June 05, 2015, 09:40:19 pm »
There ARE other formats, you know... like PNG...

10
General Discussion / Re: Taunt Sliding?
« on: May 31, 2015, 09:11:11 pm »
Are we going to fix it?

11
General Discussion / Game Tracker Banners...
« on: May 24, 2015, 10:56:37 pm »
Could you possibly find a way to have it so we could use the game tracker website to see extended info about the servers alongside them auto connecting in some way?

Like, a "connect" button and a "more info" button.

12
General Discussion / Re: Taunt Sliding?
« on: May 24, 2015, 10:48:07 pm »
No, it hasn't for a while actually.

I just assumed you or somebody else disabled it.

I missed informing people that I had a bucket of chicken.

13
General Discussion / Re: What happened?
« on: May 16, 2015, 10:58:43 pm »
I wonder why people are leaving though...

Is it voluntarily?

14
General Discussion / Re: What happened?
« on: May 16, 2015, 09:53:51 pm »
I've been on when nobody was on it...

Mind you, i'm #4 on Saxton Hells "Players with no RL lives"

15
General Discussion / Re: What happened?
« on: May 16, 2015, 09:21:55 pm »
Yeah, no idea what you're smoking Sandy.

Deathrun 1, MVM Hell 1 (i think, the episode one), Zombie Hell and Saxton Hell are doing pretty good.

Personally suprised on how ZF picked up, myself.

Also, just because Trade hell died doesn't mean Saxton Hell is dead... doofus. =P

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