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Messages - 9mmpainpill

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31
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 17, 2013, 03:58:43 pm »
Yeah suiciding in prophunt for me isn't an issue really just because I don't play for points or anything.  That said in Hale mode (which I do sometimes play seriously) I suicide a lot actually lol, every time I get raged and it looks like hale is going to kill me I'll do it.  Well, most of the time at least.

The difference being hale isn't physically affected by it, but in prophunt the blu team player is actually denied the physical rewards from the kill.  Also just because some people do care about the ranking system in ph. 



I will however kill myself to give the last prop the gun, but still.   The good news is most people don't seem to mind it or care about points..etc in prophunt.  Despite the impression you get from the forum its actually almost always fun in there and I doubt many people genuinely care about all this lol.

32
PropHunt Hell / Re: Suggested Propmenu Props
« on: January 16, 2013, 07:19:35 pm »

33
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 16, 2013, 07:13:18 pm »
I don't care if you block doors, as long as there's still a way to get out of the room you blocked. Also, I don't glitch out of maps, I jump strategically. Let your bias go..

You jump strategically to "under the map?" lol   If you are under the map, by definition you are not "in" it.  I have no idea what you are even talking about so I'm going to assume you just misspoke.  Also, I have no idea what this bias I have is either..


But anyway, you can't block any cp completely with 1 door.  At least not that I can think of.  Also, what Marshii said.

34
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 16, 2013, 08:51:46 am »
Here we go with another whining thread. Has suiciding in the game been a huge problem that I've not really seen when I play in SH? It happens once in awhile maybe, but its never occurred to me to bring it up and demand yet another aspect of playing a multiplayer game be altered.


You realize the thread was started by an admin who was asking if we considered it griefing, and almost everyone said they didn't mind it.  Also, you were the first to respond to it and called it, and I quote..." a dick move."  lol


35
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 15, 2013, 10:14:00 pm »
Well to be fair, doing something "creative" with your dispenser and yourself to block one or both of the doors in an enclosed control point is about as fair to the other team as me hiding under the map, and we all know how you guys liked that despite only one spot being against the rules.

So being strategic as a certain class isn't "fair" now and is synonymous with glitching under a map?



Someone actually got mad at me for blocking a door as an engie earlier on Brawl.  I honestly don't understand that.  There isn't a cp point that only has 1 way in/out so you can't completely block one off.  Also dispenser placement for an engie is like rocket jumping as a soldier, it is part of the gameplay...do you think it's unfair for soldiers to jump more than 3 feet?  Do you think it's unfair to be able to flare someone from across a map or flamejump?

I get the impression people just want engies to run around in circles singing show tunes all round.  Anything else seems to attract anger like shit attracts flies.

36
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: January 15, 2013, 09:16:51 pm »
Because its size? 


Most servers I would say yeah it is a problem but the hales we use would do just fine on them I think.  Especially with the elevators, the low amount of map health..etc   It would probably be a sniper shitstorm map like Kakariko or mannco but those maps seem to be pretty fun too.


Well I made my case...im out.





*WHOOOOSH*

37
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: January 15, 2013, 05:02:34 pm »
Could you perhaps add in vsh_crevice? I love that map!


This.


It's a big map, it can be annoying at times, but it is one of the classic hale maps.  We neeedss it.  Plus elevator goombas are my jamz son!  My jamz!




38
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 15, 2013, 04:56:26 pm »
I'm just going to say that while, yes, it is frustrating to not get that kill on someone, is it also not frustrating to have an important path blocked blocked by a despencer even more frustrating? If placing depencers in such locations is still not considered griefing, I can hardly call killing oneself griefing.

Well to be fair the engie can't jump like the other classes and has pretty weak damage at long range.  The dispenser is part of his gameplay and isn't griefing no matter where it is, despite if it is annoying to props.

Kill binds however aren't an intended gameplay mechanic at all.



But like I said, I don't really mind.  But then again I couldn't care less abouts points or anything in prophunt.  That speed boost denial is a dick move though lol.

39
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 14, 2013, 09:41:47 pm »
It only annoys me if its my first kill and they suicide before i get the speed boost.  Especially as a soldier who walks slow as fuck.

40
Off Topic / Re: tail color
« on: January 13, 2013, 09:39:52 pm »
Just because it has been brought up, is there a chance to get a team color option in the actual color menu?


178 34 34 when you are on red team and 58 95 205 when you are on blu*


Not that it matters, just wondering.

41
General Discussion / Re: First 9 hats going into retirement.
« on: January 11, 2013, 03:00:31 am »
This is like Bode Miller retiring from skiing.



Yeah that's right, I just made an old winter olympics reference.  #somemenjustwanttowatchtheworldburn

42
Off Topic / Re: What are you listening to?
« on: January 11, 2013, 02:52:23 am »



43
General Discussion / Re: pootis
« on: January 06, 2013, 10:09:48 pm »







44
Off Topic / Re: MERRY CHRISTMAS FROM EVERYONE.
« on: January 01, 2013, 07:07:51 pm »
h
urpy thanksgurving

45
Off Topic / Re: Your elf name?
« on: December 24, 2012, 08:50:57 pm »
Twinkle Monkey Buns



You can just call me Twink.




















































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