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Messages - Lunacy

Pages: 1 ... 32 33 [34]
496
Freak Fortress Hell / Re: will we get any more new bosses
« on: February 03, 2013, 11:15:13 am »
lets start with replacing some clones (ie Gangnam Heavy and The Mask)

497
Freak Fortress Hell / Re: question
« on: February 03, 2013, 11:14:03 am »
Usually new weapons need to be added into some sort of whitelist to work properly... but since Mediguns are modified to suit VSH you aren't actually using your own mediguns. (same with syringe gun)

498
Freak Fortress Hell / Re: mask
« on: January 08, 2013, 12:23:12 am »
nerf the mask or replace him with scream or jason
He's a gentlespy reskin with a super jump.  I agree with replacement, I never got to try scream or jason.

499
Zombie Hell / Re: Force zombie skins?
« on: January 08, 2013, 12:16:15 am »
I just equip my souls in the mean time since Halloween mod is active.

500
Freak Fortress Hell / Re: is manny gone
« on: January 08, 2013, 12:14:47 am »
He was a Gentlespy reskin iirc and was also removed due to server restraints (too many bosses make server crash)

501
Freak Fortress Hell / Re: Favorite FF2 bosses :D
« on: January 08, 2013, 12:12:59 am »
I'm good usually with any Hale that can jump.  If I can't jump (gentlespy, etc) I'm often forced to use my rages.

502
Freak Fortress Hell / Re: kinds of hales allowed
« on: January 08, 2013, 12:09:47 am »
apparently having too many hales make the server start to crash frequently, I think it's kind of full right now.
I'd suggest to opt out Gangnam Heavy since it's pretty much a Gaben reskin.

503
Freak Fortress Hell / Faulty Goomba Stomps?
« on: October 25, 2012, 12:37:43 pm »
Don't you just hate it when you land on the boss's head and it's not counted as a goomba?  You risk your life to do massive damage, and the server's like "Nofuckyou!" and then the boss kills you.  Really annoying using all that jumping skills for nothing, sometimes.

504
Freak Fortress Hell / Bad Maps?
« on: October 23, 2012, 12:41:26 pm »
Almost all the maps are fine, of course, but I got on during a Arakawa_Event (halloween version) and ohgod it was terrible.
VSH_Arakawa is already in there, and it's great, but I'm sure everyone hates arakawa_event (unable to go on any rooftops and water does as much as koth_rooftops{3k/tick})  There's just too many invisible walls to effectively play VSH, it's more suited for regular arena or koth than vsh.

505
Jump Hell / Re: If I Ever Become This Good
« on: October 21, 2012, 11:48:06 pm »
I am in awe at everything in this video.

506
Jump Hell / Re: What would you like to see in Jump Hell?
« on: October 21, 2012, 11:38:21 pm »
I wouldn't mind seeing the VSH Flare Gun in here so Pyro can jump too.

507
Freak Fortress Hell / Re: Server Losing Once-Loyal-Players?
« on: October 20, 2012, 06:36:50 pm »
Ohgod Mentlegen's rage, ugh, no stun makes it a free kill, and converting the last survivors is just cheap -- free win.

508
Freak Fortress Hell / Re: What the fuck is with the double teleport?
« on: October 20, 2012, 06:31:45 pm »
Takes a good Spyper to win with spyper anyways.

509
Freak Fortress Hell / Re: Bug Report and FF2 Balancing
« on: October 18, 2012, 04:04:52 pm »
I don't like the fact the timer starts with 2 survivors instead of 1...

also should add some more +damage taken (like what radigan has) to most of the gun hales (especially Doctor Who), would balance their distant 1hits slightly.  What's more fair than a boss keeping their distance, picking off everyone with a revolver?
(most players as Doctor Who constantly have the revolver out once they get their first rage, a large amount of increased damage taken with his gun out would punish that, if the gun continues to have infinite ammo that is)

Rage sniper's rockets are fast enough =_=  This entire boss is fast enough =_=; would be nice if an overhealed heavy could take a hit, at least 1 '^'

Gangnam Heavy I don't like, just a fast reskin of Gabe.

MtP's ammo reserve, bleh, cap that thing.  (and maybe fix the ubercharged materials{also Phoenix Wright's materials})  Although is funny seeing the BOSS airblasting players off a ledge.

SCS is totally fine right now.

Now if only there was a way to nerf the crits on blue team for Administrator's minions.  Her gun is balanced though.

Manny is just a buffed gentlespy (who can jump)

--

Knives and Bats on the boss' side, still needs some damage fixes, unless you actually want Scout and Spy bosses to have buffed melee attacks... Spies hit for 384 and Scouts his for about 317, the usual damage of Saxton Hale is 202 damage.

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