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Messages - Lunacy

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46
General Discussion / Re: We need to remember this moment
« on: November 09, 2014, 06:05:19 pm »

nothing special

47
Zombie Hell / Re: Reworked Team Prefs / Selection
« on: November 06, 2014, 06:07:15 pm »
This should help.
Days would be just donators taking literally all the survivor slots and everyone else was just zombie the entire time.  It was very unlikely that a donator would end up starting zombie with survivor pref, but this will at least makes it a better preference than a garentee.

48
General Discussion / Re: And few days after screamfortress 6
« on: November 01, 2014, 06:18:19 pm »

49
Zombie Hell / Re: Realistic Stash Nerf
« on: October 25, 2014, 09:48:24 pm »
Too bad zombies can't stand on it for 5-10 seconds to destroy it.

50
PropHunt Hell / Re: let's face it: flame spammers are ruining prophunt
« on: October 25, 2014, 09:47:00 pm »
But isn't that how you're supposed to play prophunt?

51
Off Topic / Re: No Valve game is safe from hats
« on: October 25, 2014, 01:35:17 am »
Each with their own AI that adapts to the other characters. Make it happen valve.


52
Off Topic / Re: No Valve game is safe from hats
« on: October 24, 2014, 10:05:06 pm »
Inb4 Left4Dead3 has customization miscs

53
General Discussion / Re: Server Relocation (Fully completed!)
« on: October 19, 2014, 03:29:46 pm »
I am actually pulling out completely, including my donor status, because of this server move. The first blow to my ping was me moving from a decent sized city to a more rural location, that took my ping from 15ms to 30-40ms. This server move then took my ping all the way up to 70ms. The lowest ping I have seen is 65ms. Before I started looking for this post I was starting to do network diagnostics, rebooting everything, testing my router, all that jazz.

It has been a good run, but I think I must start looking for a new dodgeball server. 70ms ping has resulted in making this gamemode nearly unplayable for me. It took me months to get used to 30ms, 70ms is hurting badly.

U kidding? anything under 100 isn't even bad, elitefag

it's like people complaining their game is running at 60fps instead of 120, theres essentially no difference, then youtube cuts it to 30 anyways

my ping is 15% worse and the server is closer to me than before, think im gonna quit just cuz of that? no

54
Saxton Hell / Re: Convert Saxton Hell 2 into MVM Hell?
« on: October 19, 2014, 02:30:49 am »
I'd play the shit out of it if it was the modded one where you play on robots.
Last I checked it was interesting but rather unfun to play as robots because the non-robot players are so Overpowered, your only chance is to try and be a spy.

55
Saxton Hell / Re: Convert Saxton Hell 2 into MVM Hell?
« on: October 16, 2014, 08:53:41 pm »
We did 10 melee-only scouts. (milk allowed)
And we won.
It was glorious.
It was fun because you could be anything you wanted to be, the extra 4 people on the team would pick up any slack anyone else might be having.
Like go super pistol gunslinger engi.  You cannot really do that in a 6man MvM unless you want a hard time.

56
Off Topic / Re: Gif Dump
« on: October 16, 2014, 03:10:39 am »
interneting.

58
Freak Fortress Hell / Re: Boss Rotation
« on: October 15, 2014, 10:52:39 pm »


Rest is self-explanatory.

So when he gets rage he gets uber and summons The Warrior

59
General Discussion / Re: Stupid new Donator perk
« on: October 14, 2014, 12:45:48 pm »

60
Saxton Hell / Re: Convert Saxton Hell 2 into MVM Hell?
« on: October 14, 2014, 12:42:42 pm »
It was super fun I was there all the time. R.I.P.
I was even going to try making custom missions suited for 10 players but then I gave up on that.
(I tried making a Laughing Gasser rainblower pyro but the "laugh on crit" mechanic doesn't work outside the holiday punch)

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